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AbstractMadness
#159651270Wednesday, April 08, 2015 12:04 AM GMT

y do we have to do Color3.new() and then divide by 255... why not just Rgb.new(255,255,255) or something like that
cntkillme
#159651501Wednesday, April 08, 2015 12:06 AM GMT

Percents might be easier to remember I guess? Like (127, 0, 0) might not really make much sense but when you see (0.5, 0, 0) you know "50% red"
AbstractMadness
#159651714Wednesday, April 08, 2015 12:08 AM GMT

most people (people i've helped...) use the /255 method anyways oh well... roblox.. you do you.
Stefan631
#159652018Wednesday, April 08, 2015 12:12 AM GMT

Color = {new = function(r,g,b) return Color3.new(r/255,g/255,b/255) end}
AbstractMadness
#159652168Wednesday, April 08, 2015 12:13 AM GMT

yeah but putting that in every script...
cntkillme
#159652203Wednesday, April 08, 2015 12:14 AM GMT

I do prefer doing it from 0-255 since that makes much more sense. R, G, and B components of a pixel are filled usually with 1 byte (depends what format etc.) and the maximum number for 1 byte is 255. So Roblox is probably multiplying 255 by what you put for R, G, and B components or something like that.
AbstractMadness
#159652430Wednesday, April 08, 2015 12:16 AM GMT

they are nubs

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