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X666IAMTHEDEVIL666X
#159799893Thursday, April 09, 2015 10:57 PM GMT

Settings go in the module script right? Module script example: something = true how do i make the normal script get the settings from the module script?
bomblover
#159799957Thursday, April 09, 2015 10:58 PM GMT

I literally have no clue what your question is.
Seattlantis
#159800189Thursday, April 09, 2015 11:00 PM GMT

na settings go in a configuration folder
X666IAMTHEDEVIL666X
#159800255Thursday, April 09, 2015 11:01 PM GMT

Better Example (best i could make it lol): FontSize = "Size48" Font = "Legacy" TextColor3 = Color3.new(255,255,255) How do I make it so the normal script grabs the settings from the module script and creates the text using the settings?
bomblover
#159800447Thursday, April 09, 2015 11:03 PM GMT

local Label = Instance.new("TextLabel") Label.TextColor3 = BrickColor.new("White").Color Label.Size = UDim2.new(1,0,1,0) --etc.
Seattlantis
#159800476Thursday, April 09, 2015 11:03 PM GMT

make configuration folder -> insert string value -> string value's value = "Legacy" or "Size24" etc, just create the corresponding value object for the value you want to set and reference it from the hierarchy.
eLunate
#159800731Thursday, April 09, 2015 11:06 PM GMT

local Settings = {}; Settings.Text = "Patata" return Settings -- local Settings = require(ThatModule); Thing.Text = Settings.Text

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