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Startamer
#159809823Friday, April 10, 2015 12:55 AM GMT

I really wasn't wanting to do this cause it seems like something I should know already, or at least be able to find the answer somewhere else. I am looking for a way to make a tool that detects when the mouse has entered a GUI and be able to read the info of that GUI. I'm aware of GuiObject.MouseEnter:connect but as far as I know that can only be used from inside the GUI. I've considered using this, but it would make the rest of the scripting stuff seem I'd have to do seem somewhat over complicated. What I'm really looking for is a single script that can do this from inside the tool, rather than having to copy the same script over and over again and go into each script and change the parts of them to make them work. So does anyone know of way I can do this, or maybe somehthing I'm missing? Anyway thanks. BTW, how do you pronounce Gui? is it G.U.I or GUI as one word. It's been driving me nuts.
Laedere
#159810021Friday, April 10, 2015 12:57 AM GMT

technically it's an acronym so it should be pronounced G.U.I
swimguy777
#159810752Friday, April 10, 2015 1:07 AM GMT

Can you clarify why the MouseEntered event won't work? Also, it's most commonly pronounced "gooey" but some people pronounce it "Gee-you-eye", either is correct, but "gooey" is more correct -[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::]
Miro034
#159810885Friday, April 10, 2015 1:08 AM GMT

Use MouseEnter event. button = script.Parent button.MouseEnter:connect(function() print("Mouse has entered gui element") end) button.MouseLeave:connecT(function() print("Mouse has left gui element") end)
Startamer
#160164393Tuesday, April 14, 2015 7:35 PM GMT

I found a better way than what I was initially thinking of in terms of the MouseEnter:connect. Now, could someone tell me what exactly local Data is in the roblox stamper tool? I'm actually working to make my own sets with it, but instead of using the insert service, it will be pulling from a folder I've set up to hold the stuff.

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