the problem parts...
n.Chatted:connect(function(msg)
if string.sub(msg,1,5) == "down-" then
Use = true
I.CFrame = I.CFrame - Vector3.new(0,string.sub(msg,6),0)
wait(3)
Use = false
end
if string.sub(msg,1,6) == "speed-" then
if tonumber(string.sub(msg,6)) then
n.Character.Humanoid.WalkSpeed = tonumber(string.sub(msg,6))
end
end
if string.sub(msg,1,5) == "mode-" then
if string.sub(msg,6) == "teleport" then
mode = "teleport"
elseif string.sub(msg,6) == "kill" then
mode = "kill"
elseif string.sub(msg,6) == "ban" then
mode = "Ban"
elseif string.sub(msg,6) == "delete" then
mode = "delete"
end
print(mode)
end
end)
II.Touched:connect(function(h)
if mode == "teleport" then
if h.Parent:findFirstChild("Humanoid") ~= nil then
h.Parent:MoveTo(I.Position)
end
elseif mode == "kill" then
if h.Parent:findFirstChild("Humanoid") ~= nil then
h.Parent.Humanoid.Health = 0
end
elseif mode == "Ban" then
if h.Parent:findFirstChild("Humanoid") ~= nil then
h.Parent:remove()
end
elseif mode == "delete" then
if h.Name ~= "Base" then
h:remove()
end
end
print(mode)
end)
FULL SCRIPT:
n = game.Players["cyrus1222"]
mode = "teleport"
Modle = Instance.new("Model")
M = Instance.new("CylinderMesh")
mode = "teleport"
MM = M:clone()
I = Instance.new("Part")
II = Instance.new("Part")
I.Parent = Modle
Modle.Parent = Workspace
II.Parent = Modle
I.BrickColor = BrickColor.new"Bright orange"
II.BrickColor = BrickColor.new"Lime green"
II.Transparency = .25
Use = false
while true do
if Use == false then
I.Size = Vector3.new(n.Character.Humanoid.WalkSpeed*2,6,n.Character.Humanoid.WalkSpeed*2)
II.Size = Vector3.new(n.Character.Humanoid.WalkSpeed*2,1000,n.Character.Humanoid.WalkSpeed*2)
I.CFrame = n.Character.Torso.CFrame + Vector3.new(0,-5.9,0)
II.CFrame = I.CFrame - Vector3.new(0,500,0)
II.CanCollide = false
M.Parent = I
MM.Parent = II
I.Anchored = true
II.Anchored = true
end
wait(.05)
end
n.Chatted:connect(function(msg)
if string.sub(msg,1,5) == "down-" then
Use = true
I.CFrame = I.CFrame - Vector3.new(0,string.sub(msg,6),0)
wait(3)
Use = false
end
if string.sub(msg,1,6) == "speed-" then
if tonumber(string.sub(msg,6)) then
n.Character.Humanoid.WalkSpeed = tonumber(string.sub(msg,6))
end
end
if string.sub(msg,1,5) == "mode-" then
if string.sub(msg,6) == "teleport" then
mode = "teleport"
elseif string.sub(msg,6) == "kill" then
mode = "kill"
elseif string.sub(msg,6) == "ban" then
mode = "Ban"
elseif string.sub(msg,6) == "delete" then
mode = "delete"
end
print(mode)
end
end)
II.Touched:connect(function(h)
if mode == "teleport" then
if h.Parent:findFirstChild("Humanoid") ~= nil then
h.Parent:MoveTo(I.Position)
end
elseif mode == "kill" then
if h.Parent:findFirstChild("Humanoid") ~= nil then
h.Parent.Humanoid.Health = 0
end
elseif mode == "Ban" then
if h.Parent:findFirstChild("Humanoid") ~= nil then
h.Parent:remove()
end
elseif mode == "delete" then
if h.Name ~= "Base" then
h:remove()
end
end
print(mode)
end)
this is meant to happen in game(EX: in a scriptBuilder) so It doesn't need on player entered... |