If you are here to 'direct' me to Studios rendering settings, please disregard your intentions.
This suggestion is entirely new in its own, but not new to the gaming industry. Lots of user-audience friendly games are more than comfortable with adding (at-least) customizable graphic settings.
For example, I have a Dell XPS with 5 year old hardware: It can run Ambient Occulusion and Shadows fine on games with mediocre brick density x distance. (MBxD = ??)
But lets say, a game like Robloxity (which isn't entirely too demanding for mediocre-gaming consumers) but still can drop 60fps to 28-35fps really quick due to ROBLOX's current idea of graphic capabilities.
In short summary and with less rant;
Distance plays a huge factor in render performance, and density plays a major role in exactly what you want to render.
--[ Suggestions
So here is a list of the features I'm suggesting (aside from the "Advanced Graphic Settings" tab:
1) Draw Distance (1-10, each increment increase by 200 studs?)
2) Render Distance
--[ (?)Decides what distance Textures, Shadows and Shaders will be rendered, this way the users Draw Distance can draw the very basic layout of the map, and the render distance gives him the power of choosing when his/her fancy graphic preferences will be rendered.
2) Ambient occlusion (Or simply: "Advanced Shading")
3) Shadows Enabled
4) Texture Quality
5) Outlines Enabled
--[ Q/A and other noteworthy suggestion(s)
(Question): "What if someone changes their quality settings to the highest possible?"
-- (Answer): Allow users to set the changes they want, then have them click "Confirm", this will then apply the settings, giving the user 10 seconds to confirm changes, or else settings will revert back to normal.
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