Since the recent update mouse positions are no longer reported in a way accurate to the rest of the UI. AbsolutePosition used to tell us the exact pixel location of a GUI on the device display. It probably hasn't actually changed, as it was probably reporting the absolute canvas position, which happened to be fixed at (0,0) meaning that the Canvas and device display lined up.
Now that the CoreGUI is displayed at the top it has shifted the canvas position, and AbsolutePosition no longer reports accurate data for where a GUI is located on the display. HOWEVER Mouse.X and Mouse.Y report DEVICE DISPLAY co-ordinates that NO LONGER match AbsolutePositions.
I would like to see AbsolutePosition and Mouse.X and Mouse.Y use the same positions again, instead of an unintuitive difference in them that must be accounted for by developers and is unreliable to not change again. |