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I believe that we should be able to configure particles to react to parts in their way. By disappearing or bouncing when they hit something, particles can be used for effects such as rain, where they don't fall through the ground into caves. |
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Well, it would be a challenge to make, but at least it won't lag. They don't lag even now. |
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FlexdJoin Date: 2014-11-14 Post Count: 1221 |
defo support this |
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Go to Acceleration in its properties
You can make it look affected by gravity like this
0,-5,0 |
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Frigidus, I know. I have a rain particle that uses that exact feature. Please do ***READ*** the OP. I'm asking for something to happen on collision with a part. |
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Adding collisions or extra physics would start to lag particles. |
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Z007Join Date: 2010-09-14 Post Count: 11729 |
Support. New features for devs are always great.
However, this would take a while. They'd have to create a hitbox algorithm, make the necessary code for each effect, and then optimize it. It also probably wouldn't be on the top of their to-do list. |
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I understand, but they do want to update it. |
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then roblox servers would have to simulate the physics of like 10x more things
which means 10x more server lag
so bad idea probably
Halt, Tropfen und explodieren. |
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