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ShiraWolven
#161155579Tuesday, April 28, 2015 7:57 PM GMT

I believe that we should be able to configure particles to react to parts in their way. By disappearing or bouncing when they hit something, particles can be used for effects such as rain, where they don't fall through the ground into caves.
Fisichella
#161156150Tuesday, April 28, 2015 8:06 PM GMT

Well, it would be a challenge to make, but at least it won't lag. They don't lag even now.
Flexd
#161156928Tuesday, April 28, 2015 8:17 PM GMT

defo support this  
ShiraWolven
#161189574Wednesday, April 29, 2015 4:22 AM GMT

Thanks guys!
FrigidusIncendium
#161189675Wednesday, April 29, 2015 4:24 AM GMT

Go to Acceleration in its properties You can make it look affected by gravity like this 0,-5,0
ShiraWolven
#161190820Wednesday, April 29, 2015 4:56 AM GMT

Frigidus, I know. I have a rain particle that uses that exact feature. Please do ***READ*** the OP. I'm asking for something to happen on collision with a part.
BaconParadox
#161191362Wednesday, April 29, 2015 5:12 AM GMT

Support
ShiraWolven
#161744904Friday, May 08, 2015 4:17 AM GMT

Pumb.
Semaphorism
#161746581Friday, May 08, 2015 5:06 AM GMT

Adding collisions or extra physics would start to lag particles.
Z007
#161746916Friday, May 08, 2015 5:15 AM GMT

Support. New features for devs are always great. However, this would take a while. They'd have to create a hitbox algorithm, make the necessary code for each effect, and then optimize it. It also probably wouldn't be on the top of their to-do list.
ShiraWolven
#162063071Wednesday, May 13, 2015 4:15 AM GMT

I understand, but they do want to update it.
ShiraWolven
#162342523Sunday, May 17, 2015 8:54 PM GMT

Pumb.
GenericallyNamed
#162343841Sunday, May 17, 2015 9:10 PM GMT

then roblox servers would have to simulate the physics of like 10x more things which means 10x more server lag so bad idea probably Halt, Tropfen und explodieren.

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