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minerface
#161165462Tuesday, April 28, 2015 10:20 PM GMT

As humans break away from Earth in 2107, space travel becomes a international, and developing way to travel and get into space. In 2109, a small expedition is sent into space, where the expedition finds a colony. As colonies continue to be found, the human empire grows rapidly, and Earth is but a little speck surrounded by other specks of planets. But the humans are not alone. As technology advances, communications can reach farther, and humans begin to find advanced, and intelligent species of extraterrestrial beings. The humans start a rough truce, their languages not quite being similar at all to each other, and continue on the track of humanity. It is the year 2513. Several alien species have been found, but not all are friendly. The vast universe is still awaiting to be uncovered, and the humans have only searched the very close worlds. But, like all that has happened before, rebellion and seceding nations break out. The Terran worlds become a mess of ownership, different Empires competing to succeed. But only the ones who try will truly continue to strive. This is the story of the universe, and how it will lead it's inhabitants to question over it's reality of being. ------------------------------------------------------ [RULES] 1. This is a space, nation roleplay. Players choose a nation, and go with it. 2. No godmodding, obtaining superior power as a normal player, or anything else. 3. No, you don't just have to be human. You can make up and regulate your own species. 4. Time goes by at a dynamic speed. Set at normal, a whole page is about half a human year. 5. No ridiculous nations. For example, your purple biped alien species can't have 74 trillion residents in it's empire. 6. The limit for population is probably going to be 400 billion at the most. Population also relates to size, a.k.a. you can't have 400 billion people on a small, unorganized planet. 7. I will be the ultimate authority, admins are possible but rare, and I can make up rules along the way. Nation RPs can be difficult to regulate at times. 8. Use common sense. There are hundreds of rules I'm not putting here, because you should mostly use your common sense. No dooms day weapons that can destroy entire planets in the blink of an eye. Alternatively, however, you could have a planet-eating ship that takes months to consume a planet. 9. Below the rules are some sheets. Those will help you come up with your alien species and nations, and must be fully filled out when you turn it in. If something confuses you or does not exactly apply to your species, you can ask me. 10. The human empire is vast. Everyone, if you want, can be a nation of humans, but nobody can be the core, largest human empire, known as the "Terran Federation". This group of Earth, and other core worlds is mostly neutral, and hasn't gotten into any major conflicts, besides alien raids and such. 11. If you have read to this point, which I hope you have. Congratulate yourself. Also put "potato" under Anything Else: 12. Inhabitable worlds are not rare, but not really common in the universe. There are always available ones to be inhabited, but not every planet is inhabitable, or even have a rocky surface. 13. Aliens use slipspace drives (hyperspace drives, whatever you want to call it) to travel around. The time it takes depends on the distance, but it can range from a few days to months on end. Don't make it overpowered. 14. Human-similar species are ok, but they can't be copies. 15. Go into somewhat detail with making your alien species, if you do. 16. I'll make more later. Add "syrup" also to Anything Else: 17. For the Technology Level: in the species creating sheet, 1 is barbaric humans, 10 is a supreme, vast futuristic nation that doesn't exist. Humanity is about a 4.2, I don't want anything above a 7.4 . 18. Joint species, or joint human-alien nations are ok. 19. Don't come out of the blue with an aggressive, massive nation with most of its population being soldiers. Develop it first, and don't overdue anything. 20. Don't confuse the species creating sheet with the nation sheet. You don't have to control an entire species. 21. You may make several species, but may only control one nation. Don't make them when you please, only make them if it helps with the RP. Nothing major, just smaller, unintelligent species. 22. If you have read this far, add "bacon" to Anything Else: 23. Admins and I may allow people to have 2 nations or more, and admins are free to control and regulate their power, under certain limitations that come with common sense. *24.* Your total number of planets inhabited/owned should not be high at all, lets say around 70 at the most. 25. For poverty level, 10 is no poverty, 1 is everyone is in poverty. 26. For corruption, 10 is no corruption, 1 is everyone is corrupt. ------------------------------------------------------ [SHEETS] /Species creating sheet\ // Name: Alias(Optional): Total Population(Whole Species): Homeworld: Description(Go into detail): =Stats= [1-100] Technology(Read rule 17): Intelligence: Physical Ability: Capable of Slipspace travel?(Yes/No): Other: // /Nation creating sheet\ // =General= Name: Alias(Optional): Total Population(Whole nation): Description/History(Detail): =Government= Type of Government: Head of Government: Head of State: Extra: =Stats= [1-100] Technology(Read rule 17): Poverty: Intelligence: Military: Trade: Wealth: Corruption: Economy: =Territory= Total Planets Inhabited: Total Planets Owned: Capital Planet: Capital City/Port: =Military= Military Population: Military Strength(Success rate): Description of Weapons/Ships/Technology: =Contact= Contact with other species(Yes/No): Contact with humans(Yes/No): Engaged in conflict(Yes/No, explain): Anything Else: Sheets will be added to.
minerface
#161165599Tuesday, April 28, 2015 10:22 PM GMT

=General= Name: Terran Federation (Human core worlds) Alias(Optional): None Total Population(Whole nation): 324 Billion Description/History(Detail): Originated from Earth, now has contacted several interstellar species. =Government= Type of Government: Democracy Head of Government: Chad Herid (President of United Terran Government) Head of State: Chad Herid Extra: None =Stats= [1-100] Technology(Read rule 17): 4.2 Poverty: 8 Intelligence: 8.2 Military: 7.3 Trade: 8.1 Wealth: 7.3 Corruption: 8.3 Economy: 8.4 =Territory= Total Planets Inhabited: 17 Total Planets Owned: 16 Capital Planet: Earth Capital City/Port: None =Military= Military Population: 12 Million active, 37 Million reserve Military Strength(Success rate): 7 Description of Weapons/Ships/Technology: Typical fleet ships, projectile weapons, etc =Contact= Contact with other species(Yes/No): Yes Contact with humans(Yes/No): Mhmhm Engaged in conflict(Yes/No, explain): Yes, Human-Jorii Skirmishes
rockmax2112alt
#161165801Tuesday, April 28, 2015 10:25 PM GMT

Muhh muh mark
LNG257
#161167355Tuesday, April 28, 2015 10:49 PM GMT

Ookey, looks like this is the newer version. So, would it be okay to be a nation of nomadic robots? And would I have to create a species sheet for robots?
birm123
#161167579Tuesday, April 28, 2015 10:52 PM GMT

bleh marked "ill wait for you. in six years, ill be here. waiting for you."
minerface
#161168267Tuesday, April 28, 2015 11:02 PM GMT

@LNG, Yes, that's ok, within certain limitations, of course. You would have to create a species sheet that at least describes the robots (What they're like, how they originated, etc.) Yes, this is new one.
minerface
#161168473Tuesday, April 28, 2015 11:04 PM GMT

Sorry about my character sheet, I put it out of 10, not 100. Change that to out of 10, but do it with 100. Species creating sheet\ // =General= Name: Imperians Alias(Optional): None Total Population(Whole Species): 482 Billion Homeworld: Imperia Description(Go into detail): Very similar to humans, this biped species developed on Imperia, and quickly encountered other species. No major conflicts have erupted yet, but Imperians are generally aggressive, intelligent, and nationalistic beings. Imperians have pale skin, and stand averagely taller than humans, around 7 feet being an average. Their eye color can range from green to black, brown, and yellowish. Their hair can be black, gray, brown, and at rare occasions, blond. They are biped humanoids, and can rarely have an arced back. =Stats= [1-100] Technology(Read rule 17): 4.7 Intelligence: 8.5 Physical Ability: 8.5 Capable of Slipspace travel?(Yes/No): Yes Other: // /Nation creating sheet\ // =General= Name: The Imperian Star Empire Alias(Optional): None Total Population(Whole nation): 462 Billion Description/History(Detail): =Stats= [1-10] (10 is best) Technology(Read rule 17): 4.7 Poverty: 9.2 Intelligence: 8.5 Military: 8.7 Trade: 8.8 Wealth: 8.9 Corruption: 5.2 Economy: 8.8 =Government= Type: Constitutional Monarchy, Democracy =Territory= Total Planets Inhabited: 43 Total Planets Owned: 43 Capital Planet: Imperia Capital City/Port: Imperia Prime =Military= Military Population: 42 million active, 173 million reserve Military Strength(Success rate): 8.4 Description of Weapons/Ships/Technology: Sleek, advanced fleet ships with slipspace drives. Weapons range from projectile to atomic separation rifles. =Contact= Contact with other species(Yes/No): Yes Contact with humans(Yes/No): No Engaged in conflict(Yes/No, explain): No Anything Else: potato syrup bacon
minerface
#161173217Wednesday, April 29, 2015 12:12 AM GMT

Bump.
minerface
#161174348Wednesday, April 29, 2015 12:26 AM GMT

Bump.
LNG257
#161174773Wednesday, April 29, 2015 12:31 AM GMT

For some reason I can't post my CS. When I try, roblox gives me an error screen.
minerface
#161175282Wednesday, April 29, 2015 12:38 AM GMT

But you can post a normal post...hmmm. Try copying and pasting it, and then entering it and such, backspacing, etc. If that doesn't work you can always have two browsers and answer each line.
minerface
#161176029Wednesday, April 29, 2015 12:48 AM GMT

If you wanna make a shortened version for me ya can, idc as long as it explains enough.
LNG257
#161176686Wednesday, April 29, 2015 12:57 AM GMT

If I've messed up somewhere or an explanation for something is needed, just say so. [SHEETS] /Species creating sheet\ // Name: CORE robots Alias(Optional): N/A Total Population(Whole Species): Approximately 540,000 Homeworld: None/unknown Description(Go into detail): While they are varied by type and function, the CORE robots are all controlled by the central intelligence that is CORE. =Stats= [1-100] Technology(Read rule 17): 6.5 Intelligence: 1 Physical Ability: Variable, average of 3.1 Capable of Slipspace travel?(Yes/No): Yes Other: Most of the robots themselves have no free will, those that do are only semi-sentient and have programmed loyalty to CORE. [posting the other part after this]
LNG257
#161176823Wednesday, April 29, 2015 12:59 AM GMT

I found the error, it's a symbol roblox doesn't like for some reason. /Nation creating sheet\ // =General= Name: Central Emergency Restoration Engine Alias(Optional): CORE Total Population(Whole nation): Approximately 540,000 Description/History(Detail): The last construct of an unknown race, the Central Emergency Restoration Engine woke with no knowledge of what it was or what it was supposed to do. But CORE has an innate curiosity, which has led it to try to find out all it can about the race that created it, and what may have happened to them. =Government= Type of Government: Robotocracy. Head of Government: CORE Head of State: CORE Extra: CORE is the central controlling intelligence, most of its robots have no free will, and those that do are somewhere between sentience and just being smart like your computer, but in any case are in no position to take over CORE. =Stats= [1-100] Technology(Read rule 17): 6.5 Poverty: 10 Intelligence: 9 Military: 5 Trade: 2 Wealth: 4 Corruption: 10 Economy: 6 =Territory= Total Planets Inhabited: Unknown, CORE may have set up backup stations on little known and generally uninhabitable worlds. Total Planets Owned: 0 Capital Planet: N/A Capital City/Port: N/A =Military= Military Population: 40,000 Military Strength(Success rate): 6.7 Description of Weapons/Ships/Technology: Weapons: Extensive use of laser and other energy-based weaponry, though large missiles suitable for taking out huge ships and railgun turrets for anti-starfighter defense are not uncommon. Special weapons include atomizers, sometimes known just as disintegrators, gravitic weapons, and energy torpedoes. Ships: While most CORE ships are only moderately armored, all have extensive shield generators for protection. They use a class system ordered by size, with the basic order being Fighter-Gunship-Frigate-Cruiser-Capital/Carrier-Dreadnought-Titan. Currently there is one known Dreadnought-class ship active, and no known Titans active or being built. Most ships except for some fighter-class vessels have slipspace drives. Technology: In addition to hunting for their origin, CORE has an objective to pick up any ancient, rare and/or powerful technology, giving CORE some edge on the tech field. Shields, in addition to stopping any energy pulses they detect, will disintegrate all matter attempting to go through. To allow for weapons to fire from within, shields can open up holes in the shields from the exact point the weapon, laser or projectile, touches it to the exact point when it exits. Their slipstream drives can pull power from other systems to move faster and pass through anomalies that would normally drag another ship from FTL-movement. On some rare, very costly ships to build, shields can even absorb the energy from weapon hits to boost the power of its own ship. =Contact= Contact with other species(Yes/No): Yes, though CORE tries to stay away from politics. Contact with humans(Yes/No): Possibly. I don't really care if humans have had contact with CORE, it's optional to each person/nation. Engaged in conflict(Yes/No, explain): No, CORE tries not to engage conflict as much as possible. Anything Else: Potato syrup bacon! It's the best thing since slipstream drives!
minerface
#161177156Wednesday, April 29, 2015 1:03 AM GMT

Imperian Sixth Expeditionary Force AD 2512, July 14th Human Time Sixth Age of Reconciliation, AA 647, Heptaus 14 Imperian Time INS Millennium's Immortality A small cruiser, known as the INS Millennium's Immortality, approached a large structure only known to the men overseeing it's construction as Operation Paranoia Strike. The cruiser, accompanied by 13 other ships of the 6th Expeditionary Force, had gathered around the large structure, roughly 18 kilometers in length. The structure looked very similar to a sword, a long pole as most of the ship. The 6th had been reassigned to protect the construction of the ship only 1 cycle previous, and many of the men had grown reckless without action, staying inactive for nothing but slow patrols. "Send probe 3 out, scanning areas Rear 45 degrees 1000 kilometers out," said the Captain, a brave man known for his ruthless authority aboard the cruiser. "Yes sir," replied the Navigation Lieutenant Koriz.
minerface
#161177370Wednesday, April 29, 2015 1:05 AM GMT

(Accepted. Just keep on the realistic side. G night people.)
ConsulLegarus
#161183990Wednesday, April 29, 2015 2:33 AM GMT

[SHEETS] /Species creating sheet\ // Name: Humans Alias(Optional): Patrician class Total Population(Whole Species): 10% Homeworld:Earth // Name: Hurmina Alias(Optional): Warrior and citizen class Total Population(Whole Species): 40% Homeworld: New Europa Description(Go into detail): Hurmina are a result of inter species mating between the Human colonists and the species known as the Urmina. The looked exactly like humans but had better eyesight, strength, endurance, and speed. The Hurmina being "unpure" as the Patricians put them they are the warrior caste of the Empire. Name: Turnia Alias(optional): Plebian Class Total Population(Whole species):50% Homeworld: New Europa Description(go into detail): They are a alien species that also not only look human but have the same attributes just an improved immune system. The one way to tell if they are a Turina is look at the tongue and check for the mark. A Turinian tongue is flat and rough looking and they have a mark that looks like a large burn on their back. // /Nation creating sheet\ // =General= Name: The Galactic Roman Empire Alias(Optional): GRE Total Population(Whole nation): 125 billion Description/History(Detail): The Galactic Roman Empire was founded on New Europa by the Humans, Urmins, and the Tronians. After the Urmins and Tronians were totally wiped out by inter species mating and replaced with Turnians and Hurmins the GRE began to conquer new world and spreading their culture, beliefs, and way of life to new planets, unhabitated planets were colonized by the three classes of the GRE. The planets habituated by aliens or just human colonies conquered by the GRE are not considered full citizens and so are just thrown into the Auxiliary class. They can be recruited as Auxiliary units for the Legions. The GRE has totally copied the old human Roman Empire except they don't have to constantly expand. =Government= Type of Government: Imperial Senate Head of Government: Caesar Augustus II Heads of State:Consuls Antonio and Rundo Extra: Senators =Stats= [1-100] Technology(Read rule 17):5.6 Poverty:6 Intelligence:7 Military:8 Trade:4 Wealth:7 Corruption:3 Economy:5 =Territory= Total Planets Inhabited:45 Total Planets Owned:49 Capital Planet: New Europa Capital City/Port: New Rome(Roma) =Military= Military Population: 23 million Military Strength(Success rate): 78% Description of Weapons/Ships/Technology;(oh god here I come with the long explanations) Weapons: 1.The ILR-12 rifle is the main weapon of the GRE army. Standard issue to all legionaries. Fires an ion laser. 2. The Praetorian Rocket launcher 3. The PLR-34 is a plasma based sniper rifle. Main weapon of the Velites 4. The Gladius laser sword 5. The Imperator Tanks. Looks like the AT tank from Star Wars from the CIS 6. The Mercury transports. A transport large enough to carry a century Technology 1. The ED shield. A copy of the roman shield redesigned to deflect energy, bullet, and explosives.(heavy legionary equipment) 2. The Cataphract suit. A suit capable of withstanding great deals of damage from anything smaller than an explosion from a rocket (heavy legionary equipment) 3. Basic laser turrets 4. Shield generators Ships: 1. The Quinquireme(Battle cruiser class) the heavy ships of the GRE fleet. A ton of turrets and missiles as fighter defenses but also comes armed with heavier plasma cannons and rockets. Capable of carrying three squadrons of Centurion fighters 2. Trireme(cruiser class) the main ships of the fleet. Come equipped with a defense of 6 laser turret along the top of the ship. Main armarment is four laser cannons on each side. Carries one squadron of centurion fighters 3. Hexareme (Capital class) the largest ships in the entire navy. Only seen leading a fleet during a large scale war or punishing a rebellious planet. Same defense armaments as the quinquireme but it has more of them and more plasma cannons and rockets. What sets them apart is the Venerator Ray they come armed with(halo reference) the venerator destroys everything the beam touches within its radius. Can carry four centurion squadrons 4. Bireme(frigate class) Smallest ship in the navy) only has laser turrets and missiles 5. Centurions (fighter class) basically a TIE fighter except it's red and gold 6. The Neptune transport ship which can carry three legions =Contact= Contact with other species(Yes/No):yes Contact with humans(Yes/No):yes Engaged in conflict(Yes/No, explain):No, The GRE has just finished the conquest of a new planet and has settled down to govern their Empire Anything Else:Potatoe syrup bacon
Stressout
#161185612Wednesday, April 29, 2015 2:57 AM GMT

eyyyyyyyyyy  
minerface
#161197051Wednesday, April 29, 2015 11:43 AM GMT

(What do you mean by 40% and such? Also, you didn't have to create the species sheet for the humans. Accepted, otherwise.)
minerface
#161197076Wednesday, April 29, 2015 11:43 AM GMT

Imperian Sixth Expeditionary Force AD 2512, July 16th Human Time Sixth Age of Reconciliation, AA 647, Heptaus 16 Imperian Time INS Millennium's Immortality Construction continues.
ConsulLegarus
#161200911Wednesday, April 29, 2015 1:54 PM GMT

(It means they make up 40% of the total population)
igin
#161202349Wednesday, April 29, 2015 2:42 PM GMT

btw im an admin Species creating sheet\ // Name: Humans Alias(Optional): The Explorers/The Great Explorers/ thos darn humees Total Population(Whole Species): 13 Billion Homeworld: Crux // Description(Go into detail): The Explorers are decendants of a much more powerful strain of humans. Their Homeworld, Crux, is a jungle planet the size of Earth. The Humees (THATS THE NEW STUPID NAME) recently discovered a great Hyperspace gate, And inside it, The gift of interstellar travel. The Humees already had a fleet of 3 small carriers, equipped with mostly a Hold of Nuclear warheads from the old Nation wars, used to bombard planets. one Carrier has two light MAC cannons on the outside, and 4 Mosquito ion propelled solar fighters. the fleet has also a total of 23 colonist heavy corvettes, each carrying 22 cyropods. and the pride and dominance of the fleet, the Spirit of the Homeland. This Medium carrier has been retired to a station, but recently recommisioned to be the flagship. it holds 1 Medium MAC cannon in the middle, and 8 mosquito Solar fighters, a large cache of fighter torpedoes, and a small cache of nuclear warheads. Mosquito fighters have 4 medium solar sails and 4 ion engines. they each hold 6 torpedoes and hold 1 crew and fight in 4 man squads. The true might of the Humees is space, but their ground forces are elite. There are Dragonfly Helicopters that can hold a squad of 6, and 2 Gatling guns an a bit of cargo. Weapons: Guass rifles and A powerful Railgun sniper. The Humees have Just finished Their hyperspace gate. Stats: Tech: 3'5 Intelligence: 7'3 Physical ability: 6'4
igin
#161203262Wednesday, April 29, 2015 3:08 PM GMT

=General= Name: The Humans Alias(Optional): The Explorers/The Great Explorers/thos darn humees Total Population(Whole nation): 13 Billion Description/History(Detail): look at my species chart =Stats= [1-10] (10 is best) Technology(Read rule 17): 3.9 Poverty: 9.2 Intelligence: 7.3 Military: 7.6 Trade: 6.7 Wealth: 8.5 Corruption: 8.1 Economy: 7.6 =Government= Type: Democracy =Territory= Total Planets Inhabited: 1 Total Planets Owned: 1 Capital Planet: Crux Capital City/Port: Crux =Military= Military Population: 76 million active, 37 million reserve Military Strength(Success rate): 5.3 Description of Weapons/Ships/Technology: Bulky medium armored carriers, Heavily armored corvettes, light health but large damage dealing fighters =Contact= Contact with other species(Yes/No): No Contact with humans(Yes/No): we are humans Engaged in conflict(Yes/No, explain): No Anything Else: potato syrup bacon and who do I warp to first the robots or imperians?
InsidiousRogue
#161204371Wednesday, April 29, 2015 3:40 PM GMT

Marked "Sure"~Romuluz 2014
igin
#161209013Wednesday, April 29, 2015 5:59 PM GMT

btw my carriers always have atleast 2 fighters

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