This is harder than it seems. I tried while true do end and doesn't work. It only slows down the game. When I try to do game:remove() or NetworkService:remove(), it is locked. I know it is possible from the 2013 Hallow's Eve (I think that's what it was called) and whenever there was an update there was a countdown and when it reached 0 all servers shut down so the updates could take effect. I need to know this!
Do not suggest these:
while true do end
game:remove()
They do NOT work. |