of     1   

laughablehaha
#161558301Monday, May 04, 2015 9:38 PM GMT

This is harder than it seems. I tried while true do end and doesn't work. It only slows down the game. When I try to do game:remove() or NetworkService:remove(), it is locked. I know it is possible from the 2013 Hallow's Eve (I think that's what it was called) and whenever there was an update there was a countdown and when it reached 0 all servers shut down so the updates could take effect. I need to know this! Do not suggest these: while true do end game:remove() They do NOT work.
laughablehaha
#161559177Monday, May 04, 2015 9:51 PM GMT

Is it really that hard it's just a simple thing like SOMETHING:remove() ....
Ortron
#161559286Monday, May 04, 2015 9:53 PM GMT

for I,player in pairs(game.Players:GetPlayers()) do player:Kick() end
laughablehaha
#161559447Monday, May 04, 2015 9:55 PM GMT

One problem, if it kicks the players in the server, new people can still join the old server. I want it literally to shut down so you cannot join it and you won't see it in the game instances.
laughablehaha
#161560902Monday, May 04, 2015 10:18 PM GMT

How come you guys can explain a whole gun script and can't help me with a simple shutdown command?
distalDigitPhalanx
#161562289Monday, May 04, 2015 10:39 PM GMT

Jeez, there's only been one response. Please be patient
laughablehaha
#161564654Monday, May 04, 2015 11:14 PM GMT

You guys are impossible
laughablehaha
#161565343Monday, May 04, 2015 11:23 PM GMT

Bump
Friedtjof
#161567934Tuesday, May 05, 2015 12:00 AM GMT

game.Players.MaxPlayers = 0 for k, v in pairs(player.GetAll()) do v:Kick() end Lord of all things, breaded and unbreaded.

    of     1