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heavenlycookie
#162240215Saturday, May 16, 2015 3:02 PM GMT

I have a question pertaining to texturing and or re-texturing being that they're basically the same, my question is, when your texturing a mesh like a gear or hat how do you know where to put what because i don't know where and how its going to wrap around the mesh is there a way of figuring this out before spending hours on a texture uploading it and it not wrapping around the right way. it there a way of knowing while you're making the texture the way its going to wrap around because say i draw the top of something and when it wraps around its not on the top how am i supposed to know where on the texture to put the right parts and what areas to leave blank?
Xsitsu
#162240556Saturday, May 16, 2015 3:08 PM GMT

Just get the actual texture file and try to make your texture follow as close to the pattern of the original as possible. You can find the textures in the Mesh object in studio under the TextureId property. Take the number at the end of the TextureId and append it to this URL. http://www.roblox.com/Texture-item?id=
heavenlycookie
#162240794Saturday, May 16, 2015 3:12 PM GMT

Ok that's great for things that have a texture but i need to make one from scratch for somethings that doesn't have a texture
Xsitsu
#162240991Saturday, May 16, 2015 3:15 PM GMT

Then you'll need to experiment and see how the texture wraps around the mesh. Good luck.
heavenlycookie
#162241382Saturday, May 16, 2015 3:22 PM GMT

any other way?
Xsitsu
#162241758Saturday, May 16, 2015 3:29 PM GMT

Well, you need to know how the texture will wrap around the mesh, and since there isn't any default textures to go off of, you will need to figure it out for yourself. The best way I know of would be to create some gridded template image and use that.
heavenlycookie
#162241988Saturday, May 16, 2015 3:33 PM GMT

is there at least a way to know what size the texture needs to be?
Xsitsu
#162242174Saturday, May 16, 2015 3:36 PM GMT

Textures will generally be in a square shape if I remember correctly. I'd go with like 400x400 pixels.
heavenlycookie
#162242686Saturday, May 16, 2015 3:45 PM GMT

you cant tell me there's no better way than guessing hundreds of times and getting it wrong over and over. Roblox makes loads of these things every day for their hats and gears if guessing was how they did it it'd take them a week to get ONE done and they would have everything they had in the catalog.
Xsitsu
#162242854Saturday, May 16, 2015 3:48 PM GMT

That's because they make the textures directly in the 3D modeling programs where they make the meshes, and then export them from there.
heavenlycookie
#162243901Saturday, May 16, 2015 4:03 PM GMT

so can i take the mesh i have in studio and put it into whatever program they use and them texture it like that?
Xsitsu
#162244018Saturday, May 16, 2015 4:05 PM GMT

I'd assume so. I've never worked with any programs like that before, but that should be the general idea.
heavenlycookie
#162244151Saturday, May 16, 2015 4:07 PM GMT

any idea what program they use? is it free? if not is there another program that works similarly?

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