SLPM
#162897056Monday, May 25, 2015 4:41 AM GMT

Why would I name clans when I just said "every clan but AF". Seems like a waste of time to me. ~~~
AlexR1212
#162897145Monday, May 25, 2015 4:42 AM GMT

Name me one relevant clan that has a system that give raiders a win if the server becomes unofficial.
Privox
#162897179Monday, May 25, 2015 4:43 AM GMT

LOL @Alex So your saying if the team leaves its unofficial?? THAT'S CALLED RETREATING. re·treat rəˈtrēt/ verb gerund or present participle: retreating (of an army) withdraw from enemy forces as a result of their superior power or after a defeat. I'm on SLPM's side. Alex use logic when trying to argue. If a team leaves when its official then the raid does not become unofficial its just called retreating. EVEN IF THEY ARE LEAVING BECAUSE THEY HAVE "Things to do" Don't touch me I'm sterile
SLPM
#162897190Monday, May 25, 2015 4:43 AM GMT

FEAR RAT VS Every super clan ever.... ~~~
LordValkrie
#162897207Monday, May 25, 2015 4:43 AM GMT

@Alex, any clan that is around from the 2010 era pretty much, UAF does it, UCR used to do it, not sure anymore, erm X-101st does it, Imperial Legionnaires did it before it was shutdown, Pretty sure SC does it, and FC. ~A Vagabond Battle-Born~
AlexR1212
#162897233Monday, May 25, 2015 4:44 AM GMT

RAT doesn't have that system.
SLPM
#162897257Monday, May 25, 2015 4:44 AM GMT

@Lord, I don't think any notable clan doesn't give a win to raiders if they leave. However, can be hard to tell since notable clans tend to stay and defend. ~~~
LordValkrie
#162897296Monday, May 25, 2015 4:44 AM GMT

@Alex, well RAT doesn't have to retreat because their 10 year old members have to go to a tea party... ;-; ~A Vagabond Battle-Born~
AlexR1212
#162897297Monday, May 25, 2015 4:44 AM GMT

'2010 era pretty much' Exactly. That's how raids used to work. I'm not going to have my fellow members defend for 10 hours simply because you want to win. If they have to go, they have to go.
SLPM
#162897310Monday, May 25, 2015 4:45 AM GMT

@Alex, RAT doesn't claim they won or that no one won when if they leave during an official raid on their fort. They give the win to raiders. It may not be a scripted system, it's more of an honor system. They do it because it's right. ~~~
AlexR1212
#162897327Monday, May 25, 2015 4:45 AM GMT

AF is a 200 members clan. You realize that, right?
SLPM
#162897352Monday, May 25, 2015 4:45 AM GMT

"I'm not going to have my fellow members defend for 10 hours simply because you want to win. If they have to go, they have to go." Then take the loss. Don't claim you successfully defended a fort when all you did was leave it to be taken. ~~~
LordValkrie
#162897367Monday, May 25, 2015 4:46 AM GMT

@Alex, you told us to raid you, 10 minutes later they leave. And I said around from the 10 era, because new clans have their systems working whack, YOU'RE AN EXAMPLE. ~A Vagabond Battle-Born~
AlexR1212
#162897498Monday, May 25, 2015 4:48 AM GMT

'take the loss' What loss? We obliterated you guys. Our members had to go, and I had to go aswell. '10 minutes later' It was two hours or so.
Raviz
#162897564Monday, May 25, 2015 4:49 AM GMT

y'all got rekt @ SRA/Gallantry/whoever the hell raided. what's done is done. keep talking, but how about you damn well raid us tomorrow - and have your ass handed to you again. FOR MY FELLOW CORINTHIANS WHO BATHED IN THE BATH OF VICTORY WE WITNESSED TODAY, THIS SONG IS FOR YOU. https://www.youtube.com/watch?v=Dp3jda591M4
SLPM
#162897583Monday, May 25, 2015 4:49 AM GMT

If AF doesn't want to have to defend all the time then they can either make it so holding the terminal long enough gives them a win as well or put a time limit. Saying if AF retreats then they win the defense is very illogical. ~~~
AlexR1212
#162897653Monday, May 25, 2015 4:50 AM GMT

That makes it unfair though. If we're having a good fight, I don't want to ruin it. You can raid for 10 hours if you wish as long as people are defending. THAT is fun. I'm not going to force you to leave if we're having a good battle just because an hour or so has past. You're asking for something that completely ruins some of the fun.
ALOHAJ0KER
#162897934Monday, May 25, 2015 4:55 AM GMT

DUDE WHY DONT U JUST STFU AND JUST GO WITH IT GAWD DAMN... ur starting to annoy me, little squekr
SLPM
#162897978Monday, May 25, 2015 4:56 AM GMT

I can see there's no getting through to you. ~~~
AlexR1212
#162898030Monday, May 25, 2015 4:56 AM GMT

That goes both ways. I am going to bed, goodnight. You can PM me if you want to argue this further.
LordValkrie
#162898970Monday, May 25, 2015 5:12 AM GMT

@Raviz, gg man way to be the most mature guy on this forum, I gotta hand it to you, ass ~A Vagabond Battle-Born~
kingkendrick141
#162921890Monday, May 25, 2015 2:28 PM GMT

As Admiral of AF, I'll go over some points on how we view this argument. 1. Yeah, our reticle is hard to see. We've been getting onto Prag recently to find a new one, should happen in the near future. 2. Our spawn advantage is practically nonexistent. Not only is the time difference from our spawn to the terminal and your spawn to the terminal only some 4 seconds, but raiders are actually able to use the crane near our spawn to spawn kill us - something not seen at the raider's spawn. 3. The fort is average size, and it's only about 3/4's of a baseplate longer than WIJ's Indigo II. 4. Flank advantages are equal at Port of Customs. The map allows for any number of crossways between the raider's path to spawn, and AF's path to spawn. Therefore, it's possible for both teams to flank the other team at any time, with equal strength. 5. The terminal is an issue, we're aware. Again, we're getting it fixed. 6. Port of Customs has over 30k parts and 60k instances. It's not possible for us to have large server sizes because of that. If we were to have a say, 26-30 player server, then everyone would experience lag, and nobody would be happy. If we were able to increase server size without increasing lag, we'd do it. Goodness Gracious that Booty is Spacious!
LordValkrie
#162923375Monday, May 25, 2015 2:48 PM GMT

@King, first intelligent response I've seen all day. @#1 No response needed @#2 We were constantly getting shot from rooftops as we left spawn, and the roof tops are worse than cranes, because on that roof top you can see all around you. @#3 3/4 of a baseplate is still large. @#4 I agree with that @#5 No Response needed @#6 I can handle it, and many other people with a PC that isn't total crap can. ~A Vagabond Battle-Born~
kingkendrick141
#162924250Monday, May 25, 2015 2:59 PM GMT

The thing is, to your response to 2., We get the same advantages you do. Just as we can climb a crane and hop onto a rooftop, you can too. Just as we can climb up the wall and hop into the terminal room, you can too. It's not a matter of us having more advantages, it's a matter of us lacking functional fixedness, to the point where we branch out to try to find better ways to defend at our fort. @your response to #3. There are a plethora of forts much larger than Port of Customs. See: Sleet Clan's Solum, AcR's Briscald, RAT's Sierra, VAK SMOII, VOID's 8C and Labs, SF's Stronghold, both TGI strongholds, TRA's Rana I and II, so on so forth. Our fort is actually relatively small, if anything. The time it takes from our spawn to the terminal is around 30 seconds. The time it takes from raider spawn to the terminal is around 34. @your response to #6 It's undesirable, and there are a plethora of forts with smaller server sizes or the same server size as us, but with much larger forts in terms of area(not parts). And it's not shunning your activity. You can easily create a second server, or raid multiple groups. It's not going to be our fault that you're losing activity, it's going to be your fault for not taking the steps necessary to ensure it. As a former leader myself, it's always an INTERNAL issue that kills your activity. You can't push that blame anywhere else. Goodness Gracious that Booty is Spacious!
LordValkrie
#162924956Monday, May 25, 2015 3:08 PM GMT

@Your response to my response to #2, The only way to get on those were to go on the defenders side of the bulding, a.k.a Shot from their spawnwall zone e.e @Your response to my response to #3 Pretty srue you're just throwing those in there, SMOII is in no way larger, I was just walking through there for fun, and I got through the tunnel to get to the term or whatever in about 30 seconds, and that was only because of the obby in the tunnel that took me about 15 @Your response to my response to #6 We're talking about it's YOUR activity that is the reason you put it at 20, because at any point it could have been like 22-8 because we have good activity with about 10 of our guys in another server e.e. Why should the raiders be punished for having good activity when it doesn't matter cause you guys only get 8 people there, and no one else in server 2... ~A Vagabond Battle-Born~