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J6V
#163432226Sunday, May 31, 2015 6:40 PM GMT

I have a submarine built that I need someone to be able to make it drive. I have a GUI that also has options to fire a missile, place mines, dive and VIP dive so I need someone to script the submarine to the GUI and if you press the 'f' key, you can also fire a missile. Willing to pay as well! :)
LongKillKreations
#163432458Sunday, May 31, 2015 6:43 PM GMT

Btw, if someone works for you, fire them right away if they use mouse.KeyDown
J6V
#163432568Sunday, May 31, 2015 6:44 PM GMT

Haha, why is that?
LongKillKreations
#163432641Sunday, May 31, 2015 6:45 PM GMT

http://wiki.roblox.com/index.php?title=KeyDown It's deprecated and the only reason it hasn't been removed is because many old games depend on it.
J6V
#163432737Sunday, May 31, 2015 6:46 PM GMT

You seem to know a thing or two about these things! Why don't you help me out! Join my dev. team? :)
LongKillKreations
#163433052Sunday, May 31, 2015 6:50 PM GMT

I'm busy with my own team right now, and plus, large teams aren't really my thing :P Good luck with your team though.
J6V
#163433315Sunday, May 31, 2015 6:52 PM GMT

Thanks! P.S. my team is just a small team so yeah. haha
LongKillKreations
#163433545Sunday, May 31, 2015 6:55 PM GMT

Well, your team is tiny by industry standards, but 8 people is a lot for a ROBLOX team (for me it is anyway)
J6V
#163433740Sunday, May 31, 2015 6:57 PM GMT

Not all 8 people are working on my project. Tx102,104 | R$8,603
J6V
#163467354Monday, June 01, 2015 1:33 AM GMT

The spot is still open guys! :D
Doluan
#163468685Monday, June 01, 2015 1:47 AM GMT

Just because the KeyDown Event is deprecated within the Mouse Object doesn't mean someone should not be using it, it has worked fine for many a times- and the main reason its deprecated is because UserInputService came out and ROBLOX is trying to get people to switch to this and get some use out of the API additions it comes with (aka KeyCodes such as A,B,C, and 'Tab') Hi Im Doluan. I'm a master scripter, and Im pleasant to work with. @Poster, PM me and lets talk about the project and what I can do for you and figure out some sort of compensation for any given work! Thanks! P.S. Check my groups, Im in Master Scripters rank for the Scripters group across two accounts I own (NikolasRage, and This one)
LongKillKreations
#163478881Monday, June 01, 2015 4:02 AM GMT

Well, we've been told to not use KeyDown anymore, so I'm going to listen to the roblox and wiki staff instead of some random guy on the forums. Although you do have a point, it's not completely AWFUL, but UIS is better. Why not use it?
Doluan
#163479654Monday, June 01, 2015 4:15 AM GMT

Theres no reason not to use it, but thats the same case with KeyDown. Theres nothing particularly wrong with either, UserInputService is just tailored to Mobile portability for controls.
LongKillKreations
#163479706Monday, June 01, 2015 4:16 AM GMT

Very nice plugins on your MrNil account by the way :P
Doluan
#163480941Monday, June 01, 2015 4:38 AM GMT

Thankyou, i pride mysaelf in my plugin creation :) although those were made quite a long time ago, and I have thought of remaking both my GUI Studio Plugin, and my Triangle Workshop Plugin. Do you think I should?
chimmihc
#163481505Monday, June 01, 2015 4:49 AM GMT

Actually KeyDown misses almost every input there is. UIS gets mobile, gamepad, and 99% of keyboard input. No one wanting to make a good game will use it. The only thing you should use GetMouse for is literally getting the mouse's positions. I script -~ chimmihc

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