KorniakJoin Date: 2013-08-09 Post Count: 3538 |
I know, the name seems confusing, but what that thing will do is, when a button is clicked twice, the button will do execute the rest of the code inside the function, like MouseButton1Down().
This is scriptable, but this command will be more convenient.
My computer runs on PotatoDOS. |
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KorniakJoin Date: 2013-08-09 Post Count: 3538 |
bump |
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KorniakJoin Date: 2013-08-09 Post Count: 3538 |
bump[2] |
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the 1 in mousebutton1down means left click
// cpmoderator \\ INTJ personality // |
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KorniakJoin Date: 2013-08-09 Post Count: 3538 |
I know that. I'm not that stupid.
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oh
i read it wrong
// cpmoderator \\ INTJ personality // |
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sure why not
the second one |
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KorniakJoin Date: 2013-08-09 Post Count: 3538 |
Thought so.
My computer runs on PotatoDOS. |
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inb4 flamewar
the second one |
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XenonLiJoin Date: 2009-08-19 Post Count: 5013 |
"click twice" is variable
but if roblox can steal the settings from windows mice control
they can do it |
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AelerityJoin Date: 2011-07-20 Post Count: 4271 |
scriptable
"There's candy in the white van kids!" |
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KorniakJoin Date: 2013-08-09 Post Count: 3538 |
"This is scriptable, but this command will be more convenient."
My computer runs on PotatoDOS. |
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AelerityJoin Date: 2011-07-20 Post Count: 4271 |
That would be like saying
instead of using
function something()
wait (3)
we should do something
else
like idk functionsomething3
then'll do the same thing.
So why is it only this command over every other one?
"There's candy in the white van kids!" |
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Firstly, it needs a new name, since it can't start with a number.
The main problem, though, is that double clicking is variable. It should be up to the user to decide how much time should elapse between clicks to separate a single from double click. |
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What about
MouseDoubleClick() |
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