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Alkan
#163901287Sunday, June 07, 2015 1:20 AM GMT

I been doing a little work on tech and on sharpening up the units/buildings recently, and am in need of more ideas/changes for a potential TC3(the HatHelper one is TC2, that introduced naval units, TC1 had none). Discussion topics: 1. I'm thinking of adding the potential of creating railways to transport units around(what types, soldiers to tanks to planes can be debated in a reply). It would look something like a real world powerlines except a cart would be attached to the rails and would move around when stuff is being transported. Each rail base would be a building you pay for and is build near an existing rail base and does not take up a building slot. You may or may not pay to actually connect two rail bases together. I'm considering making these railways indestructible but stealable, you can debate that in a reply. You can also debate whether this should be a more important part of the game and make it transport things like money instead of donation buttons. And whether units should be able to shoot from inside the carts, and what happens if a cart is destroyed when shot down by enemies. Give me ideas on this whole addition. 2. Research center. Nothing overpowered, but I need research upgrade ideas 3. Aesthetic updates. I'm already going to have tracks come out of some units(tanks will look like they just flattened part of the map they traveled over), perhaps units will have something like that. Maybe planes will emit a bit of smoke and it builds up to look nice but not obstruct the game in any way. Give me ideas. Units will create smoke puffs when they fire a weapon. 4. Building ideas. Haven't thought much about this yet. Perhaps some sort of radiation tower could be done. I want some ideas on this, nothing too crazy though. 5. Unit ideas. I do want to add some more tough units to each class(tank, soldier, plane, navy), like an aircraft carrier, a large tough tank that can transport troops, etc. Potentially a land-water unit if I can change my current naval/land technology. Probably will add a helicopter too. 6. Gamemodes. The game will likely stay at 6 players, and I don't want to add an AI or static "zombie" units. Tweaks to existing gamemodes is fine. 7. Anything other interesting ideas, such as missile silos needing oil or uranium that is developed by special plants or Nuclear Plants. Please try to number your ideas to have some structure to your post and try to post all your ideas in one main reply rather than going "and also this" in another 3 responses. If I can get the ball rolling the game could potentially take half a month to get done from start to finish. No VIP related ideas or new maps in this thread please.
DurIock
#163901476Sunday, June 07, 2015 1:22 AM GMT

quad core nuclear power control centers that shoot lasers from space
DuffelBags
#163903462Sunday, June 07, 2015 1:49 AM GMT

I would love to see like a spy center that allows you to see if other players have units being built at their buildings. Good Idea boss read it.
icycyclone123
#163904856Sunday, June 07, 2015 2:06 AM GMT

How bout a floating aircraft carrier (AAC Stone fish) but don't make it op you know like: slow speed, average health, Average damage, and same aircraft carrier stats just well that it can fly. The cost for the unit could go up though. REMEMBER this is just a suggestion
icycyclone123
#163905095Sunday, June 07, 2015 2:09 AM GMT

I made up the name...
LongKillKreations
#163905356Sunday, June 07, 2015 2:12 AM GMT

That bereza kid stole your game btw
icycyclone123
#163905496Sunday, June 07, 2015 2:13 AM GMT

Or how about a building that is defensive, it spawns up to two (land, naval, air) units that patrol a certain amount of area and attacks enemies who get in the range. The units can be destroyed and will cost money to repair/replace them.
rockrock5
#163908053Sunday, June 07, 2015 2:42 AM GMT

New building: Forcefeild, all units can go through it, this slightly decreases the dmg taken from any units outside of the forcefeild, space fighters are outside (Unless your base is on a hill) but motherships always go through the FF whether in or not, also some other heavy units New unit: Shotgunner: Use's a shotgun, and when in close range can insta kill a heavy unit, however does little when at a longer range, but bullets can spread at longer range to hit other units, making it effective at sniping crouds. New Unit: High-Tec unit: Made in the Reserch lab, this unit shoots A Photon Blaster, or lasers, whateva u wanna call it, anyways, these deal 1.5x dmg to tanks, they also move slightly slower then a scout. New Plane: X741-MANKILR: A Plane that deals LOTS of damage with lots of health, however it must be manned by a crew, with a max of 8 inside, only 6 can be in the guns though. New Unit: Mech Suit: Made in the Reserch lab, they pick up 1 unit, that unit now controls the mech, with 2 miniguns, they are unstoppable! However, Snipers, RPG soilders and Juggernauts can peirce through the glass and kill the unit inside for a quick-kill New Unit: Heavy Mech Suit: You get the idea, its better, but can now hold a co-pilot incase of Snipers, Juggs, or RPG units.
rockrock5
#163908179Sunday, June 07, 2015 2:44 AM GMT

Btw I ment motherships and ect always peirce through the FF
Fraxinus_Sanctus
#163910527Sunday, June 07, 2015 3:17 AM GMT

Anti nuke weapons? Satellites? The more you spy on another person the more research points you get? Online dancing since 1337
pocketM55
#163915351Sunday, June 07, 2015 4:35 AM GMT

Juggernauts should be enabled earlier Railguns should be cheaper but can only attack certain units (like tanks) Units need fuel per minute or something like that to be able to move and attack rate is lowered which can hinder a massive attack. Oil trucks and fuel units would refill the fuel of other units. There would be another bar under the hp bar for the units to indicate fuel supply amount. There would be stats including fuel capacity and fuel rate (for fuel-giving units) NAVY AND AIR UNITS AUTOMATICALLY DIE IF FUEL RUNS OUT Land Forts: Highest range in the game but can only attack naval units, should be a little cheap and a good counter to battleships Buildings should not be able to produce units while under attack, units under construction will be halted and no new unit orders can be made Fix having max of a certain unit type and trying to make a new one which will take your money but make no new unit Randomly, maps should have preset railway tracks and people will fight to take control of these. Tracks will turn a certain team color to indicate who owns it and can use it (allies do not use allied tracks) Submarines can counter many navy units but cannot attack anything else. Has an option to stay underwater where it cannot be attacked by anything except other submarines or enemy cruisers. Staying underwater will burn fuel faster, though. Cruisers can attack submarines with high damage and can also hit air units effectively but cannot hit other naval units/land units Mountain Terrain where only infantry units like heavy soldiers can cross (they move more slowly, though) or planes flying over Motorized Infantry: Fast moving , more expensive than soldiers, cannot go through mountains Tank Destroyers: A cheap and effective way of battling tanks, fast and high calibur cannons (but only attacks tanks) Radar building which increases range of all surrounding attacking buildings (like turrets) by an amount. Only stackable to a certain amount Juggernauts: Lower the damage per shot and increase fire rate. Research Center Upgrade: Increase HP of all units produced after making the center by a certain amount Flak Truck: A cheaper but lower damaging version of the AA tank which can be produced in the fort Customizable things like being able to customize units for different costumes and such while keeping them easy to tell from different units. i.e. A purchasble 'anthem' which will play if you win (if two or more victors with anthems a random one will be played" or a heavy soldier wearing a rock on its head or a tank leaving a small trail of fire behind it In-game points and a shop will let you get these things (winning will get you the most points, losses and draws give the least) you can also provide points in exchange for robux to make some quick cash Custom things made games like TF2 last for a long time and would be a good idea for your game Make use of the Game Icon update to make your game on the game page more attractive for more players to come. An in game rank which displays either during or after the game so people will know how skilled you are at the game (bronze - gold rank for example =worse to best) Make it so units cant build around places with units around it too to prevent stacking so units cant get onto water or ships getting onto land Metal materials, rubber, etc. needed to make certain buildings and units. Each have something similar to power plants. gl !
BryceJettESG
#163930970Sunday, June 07, 2015 12:47 PM GMT

i want planes to change altitude so they can pass through anything add a limit and when plane's altitude is changing they should tilt down/up and make them an option to land, no damage when you hit units that's not your team,weather, land units like tanks tilt up like a real tank should do when it goes up a slope.railways are neat;add a train yard where you can buy trains and carts,make carts have an option to link to trains. carts can only get 2 tanks inside/6 soldiers inside/1 plane inside/2 small navy units or 1 big navy units.add a Dry dock.add a repair or heal option where you pay cash to heal/repair units.add fuel for units who use engine...you need to collect fuel on plants manually by a fuel tanker, you need the tanker near the plant and and a button where you can load the tanker,the tanker will use fuel too. land and navy units will stop if it runs out of fuel but still attacks.planes will automatically land when fuel is about to run out.when a plane is in a mountain range it has a 50% chance of crash landing...of course it will try to reach your runway.radiation center can resist up to 75% of nuke damage.25% in each center, stackable and max is 3. Mines;low income and can only be placed on cliffs.increase walkspeed, players can go trough walls.ability to bookmark anything you own and teleport there,ability to select only a type of unit.commanding officers and ranks.a starter choice... you choose what type of your strongest commanding unit is on airforce,navy or land. units that is the same kind of your strongest commanding unit have extra damage and extra health.all units gain ranks...gained by the damage dealt by the unit.Big Cargo Truck;transport 1 navy unit on land,2 small landed planes/1 landed Mothership.Army truck,carries 10 units.aircraft carrier,planes can land in it and you can launch it manually or launch all.planes can land on airport. space units lands vertically everywhere, planes must keep going or it must land.Jeeps and Humvee needs machine gun.Don't let that berezaa take away your game's potential, you don't always need new stuff, you need to increase realism to beat him.
StormGS1
#163932867Sunday, June 07, 2015 1:26 PM GMT

Add medium soldiers, medium tanks and medium planes. Why not add Paratroopers that can be trained on the plane called "Alpha Plane" which has the highest altitude and training the paratroopers will be inside the plane up to nine, and once you want to deploy them, go to your destination, then click interface to press deploy Paratroopers. Love flamethrowers? Well, I have an idea, this one allows you to train flamers which looks like he is wearing a suit(Depends on what color it is) with a gas mask and two fuel tanks. He has medium health, high damage and low range! New turret design for both normal and heavy. New buildings like the outpost which allows you to train militias that is stronger than medium troops, but weaker than heavy soldiers. These are the ideas for the new conquerors for Alkan. :)
GodShowsTheWay
#163932874Sunday, June 07, 2015 1:26 PM GMT

i'm glad you started working on this again! ;)
zombieassasin711
#163936442Sunday, June 07, 2015 2:35 PM GMT

I Love It <3
MysicMyst
#163937137Sunday, June 07, 2015 2:46 PM GMT

You should add crash animations for the planes and when the soldiers die they ragdoll instead of the boring dissapear
Laakari
#163937413Sunday, June 07, 2015 2:51 PM GMT

Satellite missiles
BryceJettESG
#163937419Sunday, June 07, 2015 2:51 PM GMT

add space quarters, 5 railguns and cannot be attacked by land and navy.500 hp and 1500$
Rionec
#163939714Sunday, June 07, 2015 3:28 PM GMT

i'd love a way to upgrade units, example: i buy a upgrade facility, which gives the ability to upgrade units, which i could spend 250$ and my soldiers would do 10% more damage, or i'd spend 750 and my airplanes can do an extra 20% damage, or something like this (i also think kamikaze bombers would be nice)
Rionec
#163939796Sunday, June 07, 2015 3:29 PM GMT

and a turret that takes out battleships and other water units
Udummie
#163949469Sunday, June 07, 2015 5:49 PM GMT

Advanced Economics: 10% more money from Plants Salvage: When enemy troop is killed you get 5% of how much it costs. Ex. $100 Unit gets you $5 when killed.
exeras
#163960671Sunday, June 07, 2015 8:01 PM GMT

pls no more Swiggity Swoogy I'm coming for that booty
XxIcePoloxX
#163964183Sunday, June 07, 2015 8:42 PM GMT

Increase the soldier population, because at 13 units here is the problem To transport all your units you have 2 Humvees and that fits 12 people, 6 each But since they take up population you have 11/13 that means one of them cant fit in Plus tanks are deadly to heavy infantry so increase the limit
slamer613
#163964922Sunday, June 07, 2015 8:52 PM GMT

1. Maybe you could make different color crystals where if you put plants on it doubles the amount you make for the plant so if its a power plant you make 20. 2. A vehicle similar to Humvee that can carry like 4 or 5 guys but has a gun. 3. A troop that's very weak and very low health that's pretty fast and made in the research center and it can go invisible for short periods of times but it has to recharge for several minutes at least.
ChocoBeefAHorn
#163971856Sunday, June 07, 2015 10:24 PM GMT

Here are just some ideas that I think sound cool 1:Jet Fighters that do massive damage to Planes but can only attack planes and are built on the Aircraft Carrier 2:Bombers that have somewhat high health and massive damage but move slow and drops bombs slowly 3: Missile Units that can only attack buildings and low health but does massive damage to building.Basically a upgraded Artillery 4:A gamemode where players only have half the time to build and defeat their enemies but are given extra money at the beginning. 5:A gamemode where players can only use certain units like Only Infantry can be used on this map 6:Submarines that do massive damage to Boat units and can't be attacked by Boat Units but are relatively weak and can only attack Boat units 7:A gamemode kind of like King of the Hill where players might over a designated area that changes every 30 minutes or so. 8:City buildings that can be captured that when captured provide extra income for the player who captured it Well that's is all I have for now If some of this is copied stuff I'm sorry I didn't read the rest of the replies But if it is already there I support it :3

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