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BenzBot
#164615565Monday, June 15, 2015 9:36 PM GMT

So I'm building an obby-style game, and I need a checkpoint system which can be saved and loaded. Possibly with a way to map out the checkpoint data to a GUI so that the player can see what checkpoint they are on without it being on the leaderboard. Any ideas or suggestions?
killaman333
#164616512Monday, June 15, 2015 9:47 PM GMT

I asked for the same thing and someone said to me: "This is the Game Design category not the i'm to lazy to do it myself category.." I was so sad..
samthemagicman
#164617545Monday, June 15, 2015 10:00 PM GMT

Make blocks called Checkpoint, put an int object in it, then put hte checkpoint number in the int object value. Make a IntValue object and put it in the Player in Players, not PlayerGui or Backpack, in the Player oject, that way if the player dies it won't reset the value. So with the Int object in the player and the checkpoint objects, every time the player touches a Checkpoint object, check if it has a IntValue object in it, check the value, make the value in the Players int value, if he dies, search the workspace for the int value.... I think you can get hte rest from that.

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