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llaserx
#166214972Wednesday, July 01, 2015 10:11 PM GMT

i am poor ;-; All Hail Holy Glob, NarkWhales
llaserx
#166219797Wednesday, July 01, 2015 11:05 PM GMT

b1 All Hail Holy Glob, NarkWhales
cookiedude42
#166219877Wednesday, July 01, 2015 11:06 PM GMT

make me empty skript for 2 ticket
chimmihc
#166220031Wednesday, July 01, 2015 11:08 PM GMT

maek meh a noodle!1!!111 i pay u 17 tixes!1!1one1!!
Dbsiszero
#166227198Thursday, July 02, 2015 12:24 AM GMT

needs 2 see if legit I put 1 simple mistake find it m8 Apparently the exploding script does not kill the player. local barrel = script.Parent local damageModel = barrel.Humanoid local fire = barrel.Torso.Fire local smoke = barrel.Torso.Smoke local maxHealth = barrel.Humanoid.MaxHealth local startedBurning = false damageModel.Health = maxHealth local burnPart = Instance.new("Part", barrel) burnPart.CanCollide = false burnPart.Anchored = true burnPart.Transparency = 1 burnPart.Name = "BurnPart" burnPart.Size = Vector3.new(1,1,1) fire.Parent = burnPart smoke.Parent = burnPart if game.Workspace.FilteringEnabled then if not game.ReplicatedStorage:FindFirstChild("ROBLOXExplodingBarrelEvent") then local explodeEvent = Instance.new("RemoteEvent", game.ReplicatedStorage) explodeEvent.Name = "ROBLOXExplodingBarrelEvent" end game.Players.PlayerAdded:connect(function(player) local backpack = player:WaitForChild("Backpack") if not backpack:FindFirstChild("ROBLOXBarrelLocalScript") then local localScript = barrel.ROBLOXBarrelLocalScript:clone() localScript.Parent = player:WaitForChild("Backpack") end end) end local function getConfig(configName, default) local configs = barrel:FindFirstChild("Configurations") if configs and configs:FindFirstChild(configName) then return configs:FindFirstChild(configName).Value or default end return default end local blastPressure = getConfig("BlastPressure", 0) local blastRadius = getConfig("BlastRadius", 6) local function burn() while damageModel.Health > 0 do damageModel.Health = damageModel.Health - 2 wait(.3) end return end local burnThread = coroutine.create(burn) local healthConnection local diedConnection local function onDied() healthConnection:disconnect() diedConnection:disconnect() local explosion = Instance.new("Explosion", barrel.Torso) explosion.BlastPressure = blastPressure explosion.Position = barrel.Torso.Position explosion.BlastRadius = blastRadius explosion.DestroyJointRadiusPercent = 1 if game.Workspace.FilteringEnabled then game.ReplicatedStorage.ROBLOXExplodingBarrelEvent:FireAllClients(barrel) else for _, part in pairs(barrel:GetChildren()) do if part and part:IsA("BasePart") and part.Name ~= "BurnPart" and part.Name ~= "Torso" and part.Name ~= "Head" then part.CanCollide = true local firePart = Instance.new("Part", barrel) firePart.CanCollide = false firePart.Anchored = true firePart.Transparency = 1 local partFire = Instance.new("Fire", firePart) partFire.Enabled = true partFire.Size = math.ceil(2 * (part.Size.X + part.Size.Y + part.Size.Z) / 3) local burnOutThread = coroutine.create(function() local start = os.time() local waitTime = math.random(3, 5) while partFire.Size > 2 do if os.time() - start > waitTime then start = os.time() partFire.Size = partFire.Size - .5 end firePart.Position = part.Position wait() end firePart:Destroy() wait(waitTime) part:Destroy() end) coroutine.resume(burnOutThread) end end end fire.Enabled = false smoke.Enabled = false barrel.Torso.CanCollide = false barrel.Torso.Transparency = 1 wait(1) burnPart:Destroy() barrel.Torso:Destroy() barrel.Head:Destroy() barrel.Humanoid:Destroy() end healthConnection = damageModel.HealthChanged:connect(function(health) if health < maxHealth / 3 then if not startedBurning then startedBurning = true coroutine.resume(burnThread) end fire.Enabled = true fire.Size = 8 smoke.Enabled = true elseif health < maxHealth * 2 / 3 then if not startedBurning then startedBurning = true coroutine.resume(burnThread) end fire.Enabled = true fire.Size = 5 elseif health < maxHealth then fire.Enabled = true fire.Size = 3 end if health <= 0 then onDied() end end) diedConnection = damageModel.Died:connect(onDied) damageModel:ChangeState(Enum.HumanoidStateType.Physics) while true do --damageModel:ChangeState(Enum.HumanoidStateType.Ragdoll) if barrel:FindFirstChild("Torso") and barrel:FindFirstChild("BurnPart") then burnPart.Position = barrel.Torso.Position end wait() end
SerGregor
#166228378Thursday, July 02, 2015 12:37 AM GMT

lol db, nice try just ask the guy what metamethods does
Dbsiszero
#166228524Thursday, July 02, 2015 12:38 AM GMT

no its not that hard 2 find just change the blast radius 2 5000 not 0 lel
llaserx
#166230872Thursday, July 02, 2015 1:02 AM GMT

its bascially a exploding barrel? All Hail Holy Glob, NarkWhales
llaserx
#166231195Thursday, July 02, 2015 1:05 AM GMT

wow rlly... All Hail Holy Glob, NarkWhales
llaserx
#166231240Thursday, July 02, 2015 1:06 AM GMT

i ned money ;-; All Hail Holy Glob, NarkWhales
Wrathsong
#166234363Thursday, July 02, 2015 1:37 AM GMT

how to print hello world
cookiedude42
#166299954Thursday, July 02, 2015 5:13 PM GMT

lol at how that kid just took the free model exploding barrel and pasted the script
llaserx
#166300321Thursday, July 02, 2015 5:18 PM GMT

im poor ;-; this is serious Great Glob and Apple Sauce
YoBoiDevDerpy
#166301559Thursday, July 02, 2015 5:31 PM GMT

turret I will pay in august when I haz money maybe earlier make the firing speed and damage and shots before reload customizable (in value pls) I would like to have it done fast
llaserx
#166301823Thursday, July 02, 2015 5:34 PM GMT

wew Great Glob and Apple Sauce
PointBrakez
#175884550Saturday, October 10, 2015 4:14 AM GMT

:_: lolz am so poor can you help me out?
Spicy_Josh
#175890247Saturday, October 10, 2015 6:14 AM GMT

y r u bumping posts 3 months old

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