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SquidKid39
#166234897Thursday, July 02, 2015 1:42 AM GMT

I recently used solid modeling to build something in my game, but it relied on solid modeling using proper physics, so that I could walk through it. I did the full process, but it did not work the way I wanted, and I can't walk into the hollow space created by the negated part. Why is this, and how can I fix?
JigglyWiggles
#166235051Thursday, July 02, 2015 1:44 AM GMT

You need to enable CanCollide because even though there is a space from negating it, it's still solid, there isn't an actual gap there.
SquidKid39
#166237059Thursday, July 02, 2015 2:06 AM GMT

Thanks

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