@BothAngles
Screen blur only works with neon blocks at Graphics 10, this excludes anyone with a lower graphics setting.
I see what you mean on the second one for color inversion, which can be achieved through (filtering enabled/local parts) and just recoloring everything. I guess this is out, though at the time I believe I was thinking about sharper inversions, which can now be achieved thanks to the new color palette.
And lastly, FieldOfView on a Camera is limited to 120 degrees maximum, so can you elaborate on how I could achieve a 180 degree + FOV through scripting?
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