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DeveloperBlue
#167354458Sunday, July 12, 2015 5:52 PM GMT

A cool feature we could use would be screen manipulation. An example of this would be the ability to change screen elements in the same way one would use :SetTopbarTransparency The first one is screen blur, when you can set how pixelated or "blurry" the screen becomes. The second one is color invert or some kind of manipulation where you can flip the colors on the screen. The third idea is more FOV, because why not play a game where you can see what's behind you? Criticism, nerfs, questions, concerns, ssupport?
Exail
#167355544Sunday, July 12, 2015 6:05 PM GMT

this isn't instagram, get out, we're not taking fancy pictures.
DeveloperBlue
#167364259Sunday, July 12, 2015 7:46 PM GMT

Kek, Instagram was the last thing on my mind. the first one is a great developmental feature, stun grenades, Sun glare, outer sniper scopes, blurry vision in general, background from notification text The second one can be bsed easily with scripting And lastly, why even limit FOV like that? Quake remakes pls
snipereye123
#167366745Sunday, July 12, 2015 8:15 PM GMT

More tools to developers. Why not? Support.
XenonLi
#167367017Sunday, July 12, 2015 8:18 PM GMT

i don't even know what it would look like if i had 360 fov
DeveloperBlue
#167409739Monday, July 13, 2015 4:12 AM GMT

"We're not taking fancy pictures." But what if I want to take fancy pictures
DeveloperBlue
#177624132Saturday, November 07, 2015 2:29 PM GMT

necrobump
Gregtracy35094
#177624538Saturday, November 07, 2015 2:38 PM GMT

support I want to make a g major place
BothAngles
#177627342Saturday, November 07, 2015 3:38 PM GMT

Scriptable no support
rockybow
#177627516Saturday, November 07, 2015 3:42 PM GMT

Support.
DeveloperBlue
#177627669Saturday, November 07, 2015 3:45 PM GMT

@BothAngles Screen blur only works with neon blocks at Graphics 10, this excludes anyone with a lower graphics setting. I see what you mean on the second one for color inversion, which can be achieved through (filtering enabled/local parts) and just recoloring everything. I guess this is out, though at the time I believe I was thinking about sharper inversions, which can now be achieved thanks to the new color palette. And lastly, FieldOfView on a Camera is limited to 120 degrees maximum, so can you elaborate on how I could achieve a 180 degree + FOV through scripting?

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