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DesignerDavid
#168956248Monday, July 27, 2015 6:25 AM GMT

~ Introduction ~ There will be another bar in the Property of whatever Particle you've inserted into the 3-Dimensional world, that bar will have a box right next to it to check and uncheck. Whenever that specific bar is checked, and when the Particle is enabled, it will turn on Particle Physics. Meaning, when you hover a Part over the Particle that is enabled, then that Particle will start to spread instead of going through the Part that is hovered over it. Though, if the size of the Particle is more bigger than the Y-Axis of the Part's size, then the Particle will spread and so come back together. But if the size of the Part's Z-Axis and the X-Axis is too big, then it won't come back together on top. Instead, it will just stay divided and never come back together. However, when that bar in the Property was previously checked and is now unchecked, then that will disable Particle Physics, meaning. that Particle will go back to normal to rise and go through the Part that is hovered over it, and pretend nothing is in the way. ~ My Reasons ~ Here are my reasons of why I think this will be a great implementation: ~ It will incentivize developers (possibly non-developers) to play around with Particles (including this implementation) more often. ~ It will raise the quality of gameplay. (Meaning, Particles will be used more often with this great implementation.) ~ It will make gameplay a lot more realistic although imaginative at the same time. (Sorta like bringing your dream into reality.) ~ Conclusion ~ Since we're moving into the future of ROBLOX, I feel as this will be a good side implementation update to add to your engine you work ROBLOX on. If a moderator or administrator has read this, I appreciate to him/her for taking his/her time reading this, and wish that him/her could pass this along with the rest of the staff of ROBLOX. However, you're just a player wanting a good update from ROBLOX, then I this is a good forum post to support to get ROBLOX's attention. Thank you for you're time reading this, and a have a nice day. ~ DesignerDavid
glurbman
#168956777Monday, July 27, 2015 6:36 AM GMT

i didnt understood exactly hoh it would look like but its sounds very helpfull ! so yeah support.
Lightlimn
#168957037Monday, July 27, 2015 6:40 AM GMT

tl;dr particles that behave like parts
DesignerDavid
#168957611Monday, July 27, 2015 6:50 AM GMT

@Deafgift100 what? Growing old is mandatory - growing up is optional.
DesignerDavid
#168959009Monday, July 27, 2015 7:16 AM GMT

Bump.
ArchKnight99
#168959211Monday, July 27, 2015 7:20 AM GMT

Support. The moment Roblox does what you want and not what you need, is the day Roblox dies. -ArchKnight99/iiEvanBeckerii/InActiveDuty +600 posts for username change losses.
Casadis
#168959349Monday, July 27, 2015 7:22 AM GMT

Great idea.
blueballet
#168965190Monday, July 27, 2015 9:30 AM GMT

Support
DesignerDavid
#168969155Monday, July 27, 2015 11:07 AM GMT

Bump again! :D Growing old is mandatory - growing up is optional.
DesignerDavid
#168977358Monday, July 27, 2015 1:42 PM GMT

Bump! Growing old is mandatory - growing up is optional.
DesignerDavid
#168979028Monday, July 27, 2015 1:58 PM GMT

Bump! Growing old is mandatory - growing up is optional.
DesignerDavid
#168998079Monday, July 27, 2015 5:32 PM GMT

Bump! Growing old is mandatory - growing up is optional.
BloxaBrick
#168998408Monday, July 27, 2015 5:36 PM GMT

Support
DesignerDavid
#169052715Tuesday, July 28, 2015 2:43 AM GMT

Anyone else agree? :) Growing old is mandatory - growing up is optional.
VCRaygamma
#169053750Tuesday, July 28, 2015 2:53 AM GMT

Support!
EmberCult
#169055282Tuesday, July 28, 2015 3:09 AM GMT

Dude they are particle effects and meant to be like that if you enable physics for particles the lag will be WAY TOO MUCH. If you dont believe me just make 1000 bricks of 0.2 size make them non-anchored and press play , you will see what i mean.
Universiv
#169057892Tuesday, July 28, 2015 3:38 AM GMT

This would be awesome. Think about the possibilities for running water. ROBLOX doesn't have running water. It has smooth terrain water, but that stays in one spot. If I wanted to have water running over a part, like, say, a waterfall, or a fountain, this would be great for that! Or having water running down the side of a mountain. Now, some of these, such as the waterfall or the mountain creek, would not use particles if the smooth terrain water were more advanced (the smooth terrain water could be set to flow in a certain direction, instead of being idle). But for smaller things like the fountain, or a pond, Particle Physics would work beautifully.
DesignerDavid
#169063799Tuesday, July 28, 2015 4:41 AM GMT

@viplav37 you can't compare Particles to Bricks. Bricks are a 3-Dimensional objects in our world where it has 4 sides. Particles are a Graphical User Interface (GUI) that pay attentions to us wherever we walk to. Sorta like a BillBoard in the object browser. Growing old is mandatory - growing up is optional.
DesignerDavid
#169064599Tuesday, July 28, 2015 4:50 AM GMT

@Universiv and if theres a hole in the Part that is hovered over the Particle with the use of CSG, it'll go through that hole as simple as that to create even more realism :) Growing old is mandatory - growing up is optional.
sharpchain1
#169064948Tuesday, July 28, 2015 4:55 AM GMT

Support it is a great idea it would be very useful and convenient
DesignerDavid
#169103725Tuesday, July 28, 2015 3:48 PM GMT

Bump! Growing old is mandatory - growing up is optional.

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