DreaderrJoin Date: 2014-11-03 Post Count: 844 |
i started working on this game few days ago it will be one player per server (cause horror is more horror alone!) it will follow a story and oh...i will try my best to use dynamic lightning!
i have some of the map done..if at lest 2 people reply saying they would like to see a demo i will upload it |
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Sounds fun! But I prefer muultiplayer horror, because it means the developer has to work hard to make it scary! |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@AGamingBrony "Sounds fun! But I prefer muultiplayer horror, because it means the developer has to work hard to make it scary!"
thing tho i can have it be 2 player co-op bubble chat only first person and give the players a "phone" type of tool so they can do 2 things at once..but thats not the hard part the story is i don't want the same dialog poping up for the same players |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
have to day...lighting DOES make a HUGE diffrence from a non-scary AI..to pitch-black 2 red glowing eyes coming at you scary! |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
bump |
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I like your idea, sounds kind of like the slenderman version of Bioshock though.
I checked the game, it's creative in its own way, but what's your inspiration/motivation? |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@darkside808
"I like your idea, sounds kind of like the slenderman version of Bioshock though.
I checked the game, it's creative in its own way, but what's your inspiration/motivation? "
thanks for testing the game out! and hm...inspiration/motivation..hm..well it was a mix of a lot of things i can list them if you wish :P but one motivation is..to make a fun horror game on Roblox! |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
bump |
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Ill make a thumbnail for you for free |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@kamncash10
"Ill make a thumbnail for you for free"
thanks! |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
bump |
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CryptCodeJoin Date: 2011-07-31 Post Count: 994 |
Feedback: It's looking good so far. I know it's only a demo but that's all I have to talk about.
You definitely need to try to build the story up more, create some tension and fright before throwing in monsters.
Adjust your sound levels, the ambient background is far quieter than the sound of firing the gun, slightly ruins the vibe of the game.
Adjust lighting levels, at the start the corridors are too well lit and it's not scary at all. Later on it gets too dark and even while using the light you can't see a thing, it's not scary it's just a pain.
Best of luck with your development!
-Crypt |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@CryptCode
"Feedback: It's looking good so far. I know it's only a demo but that's all I have to talk about.
You definitely need to try to build the story up more, create some tension and fright before throwing in monsters.
Adjust your sound levels, the ambient background is far quieter than the sound of firing the gun, slightly ruins the vibe of the game.
Adjust lighting levels, at the start the corridors are too well lit and it's not scary at all. Later on it gets too dark and even while using the light you can't see a thing, it's not scary it's just a pain.
Best of luck with your development!
-Crypt"
thanks for the feed back! the game is in very early alpha and i want the story to be very very good!
"Adjust your sound levels, the ambient background is far quieter than the sound of firing the gun, slightly ruins the vibe of the game."
i will try my best to make the sounds just right! but messing the the sound valume on roblox sounds is not easy :P (i have the sounds for the alines at 0.2 and we all can hear how load that can be! maybe i can just lower the sound of the gun fireing?)
"Adjust lighting levels, at the start the corridors are too well lit and it's not scary at all. Later on it gets too dark and even while using the light you can't see a thing, it's not scary it's just a pain."
well at the start all the lights are working and it is clear the hulls with no lights is where the real frights begain and with the flash light part..where you zoomed in all the way? it makes it easer to see useing the flash light (also i may do a update soon where triggers spawn the AI's in the game and improve the story part of the demo)
"You definitely need to try to build the story up more, create some tension and fright before throwing in monsters."
i do plain on adding this in maybe in the next update..maybe not (i wish i could get my hands on a brick that plays a sound when you touch it the would help a lot with sound triggers!)
also what do you all think..should i make this co-op 2 players bubble chat and the players talk thorw uesing a "phone" tool? with this 2 people can do 2 things at once! |
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CryptCodeJoin Date: 2011-07-31 Post Count: 994 |
Here's a script for the sound.
function playsound()
script.Parent.Sound:Play()
end
script.Parent.Touched:connect(playsound)
You'll need to insert it into a brick and also insert the object "sound" into your brick. You'll then need to put the asset id of your audio into the sound part like this:
http://www.roblox.com/asset/?id=
Plus the id of your audio (found at the end of the url)
e.g
http://www.roblox.com/Piano-loop-item?id=175723785
becomes this
http://www.roblox.com/asset/?id=175723785 |
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I think this game could work well. The map itself looks like it will be great.
I do have a problem with these creatures. I think if the story was developed a bit more then it could make sense. If they are surpose to be a physical person or creature then perhaps have a bit more detection so they can react, besides falling over and that stabbing motion. If it is more of a spirit character then maybe have them only appear for a short time.
Of course I understand its in early stages, and it is a great demo, so I am looking forward to what will come of this game. |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@CryptCode "Here's a script for the sound.
function playsound()
script.Parent.Sound:Play()
end
script.Parent.Touched:connect(playsound)
You'll need to insert it into a brick and also insert the object "sound" into your brick. You'll then need to put the asset id of your audio into the sound part like this:
http://www.roblox.com/asset/?id=
Plus the id of your audio (found at the end of the url)
e.g
http://www.roblox.com/Piano-loop-item?id=175723785
becomes this
http://www.roblox.com/asset/?id=175723785"
thanks! this will help a lot with adding more sounds! |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@nottinghamftw
"I think this game could work well. The map itself looks like it will be great.
I do have a problem with these creatures. I think if the story was developed a bit more then it could make sense. If they are surpose to be a physical person or creature then perhaps have a bit more detection so they can react, besides falling over and that stabbing motion. If it is more of a spirit character then maybe have them only appear for a short time.
Of course I understand its in early stages, and it is a great demo, so I am looking forward to what will come of this game."
thanks for testing!
the creatures are [spoiler] aliens called The Mysic they are a old alien race that can take control of the human body untill death. the little ones rush to you and try to kill you big one will be near-unkillable...unless you have the Rocket launcher
the story i just took a part out of the mission for the demo (since you already have 2 guns!)
i may have the detection range larger for the little ones and i might remove the knife ability with the guns |
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I will be honest I focused too much on the torch to use the guns in the game. Maybe you could get like a head-light or something attached to the gun so can se and fire. |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@nottinghamftw "I will be honest I focused too much on the torch to use the guns in the game. Maybe you could get like a head-light or something attached to the gun so can se and fire."
knew this was comeing...ok so i want the player to pick..should i use the light? or should i use the gun? maybe il add in a gun with a very short light on it otherwize it would just feel like a tipical horror shooter "thats not that scary when you see it while killing it!" it want it "ther it is fire! !!! TWO RED EYES ARE COMING AFTER ME!!!" |
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CryptCodeJoin Date: 2011-07-31 Post Count: 994 |
But it's just pitch black in some areas, that's no fun at all |
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I think you are looking at this game wrong. It should be about building atmosphere, and tension then all of a sudden shooting. That does not need to be in the dark. Light gives the palyer a chance to piece together a story from what is around. Just having a jumpscare makes this game lose all the appeal it has. |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
@nottinghamftw "I think you are looking at this game wrong. It should be about building atmosphere, and tension then all of a sudden shooting. That does not need to be in the dark. Light gives the palyer a chance to piece together a story from what is around. Just having a jumpscare makes this game lose all the appeal it has."
fine..next update il add a light to the gun and see how it plays |
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Don`t take it as an order. Everyone in this forums just want to get the best games made. We help out, share ideas, and enjoy what we do. |
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DreaderrJoin Date: 2014-11-03 Post Count: 844 |
-=Update=-
added a light to the gun
added some triggers (unfinished have to go) |
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