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Lem0nzzz
#169648438Sunday, August 02, 2015 1:16 AM GMT

I have a sword welded together, that has multiple parts. I can not use the touched function for this, but I'd like to know how I can make it takedamage(), when someone touches any part of it.
instawin
#169649783Sunday, August 02, 2015 1:30 AM GMT

for i, v in pairs(swordTool:GetChilren()) do v.Touched:connect(function(hit) if hit:IsDescendantOf(your character) then return end -- deal damage end) end
instawin
#169649856Sunday, August 02, 2015 1:31 AM GMT

o sht sorry i didn't read your full post you're gonna have to do something pretty hacky then, good luck ew floodcheck
Lem0nzzz
#169853425Monday, August 03, 2015 10:58 PM GMT

What kind of help is that?!
UFAIL2
#169853812Monday, August 03, 2015 11:02 PM GMT

Try and union it as much as possible. Then .Touched on every part using the same function for the trigger.
Lem0nzzz
#169854051Monday, August 03, 2015 11:05 PM GMT

its all unioned plus theres more than just 1 sword
Lem0nzzz
#169855821Monday, August 03, 2015 11:24 PM GMT

Bump

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