I have a sword welded together, that has multiple parts. I can not use the touched function for this, but I'd like to know how I can make it takedamage(), when someone touches any part of it.
for i, v in pairs(swordTool:GetChilren()) do
v.Touched:connect(function(hit)
if hit:IsDescendantOf(your character) then return end
-- deal damage
end)
end