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Tell me what you guys think, this is the raid system my group will be using. Huge shoutout to Voile who has dedicated his time helping out.
- Hostiles will spawn in their damaged dropship that crash landed in the hanger of a Velorum star frigate after a successful infiltration attempt. They will need to destroy various key components of the ship to ultimately reach and secure the bridge, launching a self-destruct sequence.
- The command bridge is the ultimate end goal of this operation. In order to reach the bridge, the generator must be destroyed to disarm the surrounding shield. Destroying the generator will allow entry to the bridge however will initiate a lockdown procedure.
- During a lockdown procedure, all doors close down and hostiles must either shoot to damage (all doors have a healthbar) or hack into the doors' control panel. Although blasting a door open usually takes less time (depends on the amount of people shooting), it will give away your position. Once a door is blasted open, a light will flash on a map located within the command bridge giving away your location.
- Hostiles will also be able to destroy the communications array, which is completely optional but worthwhile. Destroying the communications array will disconnect the Velorum GUI radio channels and disable all cameras.
- Healthbar will now be color coded, 90% of it will be blue and the other 10% will be red. Blue is shields, red is your actual health. Shields will regenerate over time however your health can only be healed by visiting the medical bay (easily accessable to both teams).
- Our raid system will feature a "reinforcement system" to prevent extremely long defenses, this system only goes into effect when a server gets filled up. Both teams start with 5 reinforcements, once a hostile leaves the server and another hostile gets in, their team reinforcement count drops to 4. Once a teams reinforcement count drops to 0, no more players will be able to join that server for that team.
Here's a picture of the exterior of the ship by the way: /a/BvkTp
Development has already begun but if you want to help out please don't hesistate. Any questions or concerns are welcome, you can either leave them below or send me a message.
- Chairman Vydrak Velkrus |
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mfw archenemy of vydrak and benbonez aka the wij help out the vydrak
vydrak... |
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GODaZeDJoin Date: 2014-09-04 Post Count: 12937 |
dude wow i didnt get first
wow |
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cool
tell me if you need a gui designer or gfx maker
[VisualSights/Naturaliy] Add 5k posts |
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Berserk you raid a lot of clans I genuinely want your opinion lol |
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VrixJoin Date: 2010-11-07 Post Count: 8550 |
No hype until close to start please. |
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So weird, I have a fort on R3PORT
And I named it Velorum like 1 year ago.
gg |
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sounds like battlefront 2 |
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Reblex the key components were based off of battlefront but that's about it. |
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xparr45Join Date: 2011-06-29 Post Count: 80 |
Sounds really cool, would want to see something like this.
Btw Undefinedmeme sent me here. :^) |
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bobosaidJoin Date: 2011-02-26 Post Count: 10760 |
are you going to be able to repair the doors that are destroyed by the raiders?
and i like the reinforcement idea. |
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did u get my response from your pm?
[VisualSights/Naturaliy] Add 5k posts |
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carlmarcoJoin Date: 2011-09-29 Post Count: 90 |
dude honestly
2cool4me
am hyped for this |
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The concept is great, would love to see this raid system in action.
Best of luck with your group.
UndefinedMeme sent me here. :-) |
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carlmarcoJoin Date: 2011-09-29 Post Count: 90 |
andrew sent me here
what's up with memecontrol controlling us??? |
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Yeah bobo, the command bridge will have 1-2 technicians/dispatchers on standby depending on the server size. Dispatchers watch cameras, and they also watch the door map (one that lights up when a door is blasted open). If they notice something they report it to the commanding officer in the bridge who then dispatches units. |
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GbronzedJoin Date: 2011-12-11 Post Count: 23885 |
I'm gonna re-read this in the morning when I can actually think straight then give my opinion |
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bohdan77Join Date: 2008-08-10 Post Count: 7944 |
"Healthbar will now be color coded, 90% of it will be blue and the other 10% will be red. "
I don't know about this. The health seems very insignificant for people to take care of it at all. Might be a good idea for health to be a larger percentage.
Everything else looks decent.
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StattrakJoin Date: 2011-03-04 Post Count: 21879 |
Is the objective to capture the ship or destroy it? |
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VrixJoin Date: 2010-11-07 Post Count: 8550 |
@Bohdan
The idea is to keep a realistic sense to the guns since you should be able to keep running and gunning after being shot five times. |
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bohdan77Join Date: 2008-08-10 Post Count: 7944 |
@Vrix
What do you mean? How is that realistic? |
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StattrakJoin Date: 2011-03-04 Post Count: 21879 |
clearly bohdan hasn't used industrial grade painkillers........ |
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@Bohdan, okay thanks I will bring that up with some of my guys to see what they think.
@Stattrak, the objective is to reach the bridge and set the ship to fly straight into the sun (ofc the ship won't actually be moving) |
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VrixJoin Date: 2010-11-07 Post Count: 8550 |
Shields (blue) can recharge after taking damage, health (red) will not regenerate.
Technically in a sense, if you have no shields, you'll die in one shot. |
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