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LordVydrak
#169666340Sunday, August 02, 2015 4:18 AM GMT

Tell me what you guys think, this is the raid system my group will be using. Huge shoutout to Voile who has dedicated his time helping out. - Hostiles will spawn in their damaged dropship that crash landed in the hanger of a Velorum star frigate after a successful infiltration attempt. They will need to destroy various key components of the ship to ultimately reach and secure the bridge, launching a self-destruct sequence. - The command bridge is the ultimate end goal of this operation. In order to reach the bridge, the generator must be destroyed to disarm the surrounding shield. Destroying the generator will allow entry to the bridge however will initiate a lockdown procedure. - During a lockdown procedure, all doors close down and hostiles must either shoot to damage (all doors have a healthbar) or hack into the doors' control panel. Although blasting a door open usually takes less time (depends on the amount of people shooting), it will give away your position. Once a door is blasted open, a light will flash on a map located within the command bridge giving away your location. - Hostiles will also be able to destroy the communications array, which is completely optional but worthwhile. Destroying the communications array will disconnect the Velorum GUI radio channels and disable all cameras. - Healthbar will now be color coded, 90% of it will be blue and the other 10% will be red. Blue is shields, red is your actual health. Shields will regenerate over time however your health can only be healed by visiting the medical bay (easily accessable to both teams). - Our raid system will feature a "reinforcement system" to prevent extremely long defenses, this system only goes into effect when a server gets filled up. Both teams start with 5 reinforcements, once a hostile leaves the server and another hostile gets in, their team reinforcement count drops to 4. Once a teams reinforcement count drops to 0, no more players will be able to join that server for that team. Here's a picture of the exterior of the ship by the way: /a/BvkTp Development has already begun but if you want to help out please don't hesistate. Any questions or concerns are welcome, you can either leave them below or send me a message. - Chairman Vydrak Velkrus
Weaponizing
#169666432Sunday, August 02, 2015 4:19 AM GMT

mfw archenemy of vydrak and benbonez aka the wij help out the vydrak vydrak...
GODaZeD
#169666479Sunday, August 02, 2015 4:19 AM GMT

dude wow i didnt get first wow
Visualcore
#169666551Sunday, August 02, 2015 4:20 AM GMT

cool tell me if you need a gui designer or gfx maker [VisualSights/Naturaliy] Add 5k posts
LordVydrak
#169666558Sunday, August 02, 2015 4:20 AM GMT

Berserk you raid a lot of clans I genuinely want your opinion lol
Weaponizing
#169666897Sunday, August 02, 2015 4:24 AM GMT

am hyped
Vrix
#169667179Sunday, August 02, 2015 4:27 AM GMT

No hype until close to start please.
TheClockworkProject
#169667180Sunday, August 02, 2015 4:27 AM GMT

So weird, I have a fort on R3PORT And I named it Velorum like 1 year ago. gg
reblex6122
#169667397Sunday, August 02, 2015 4:29 AM GMT

sounds like battlefront 2
LordVydrak
#169667539Sunday, August 02, 2015 4:31 AM GMT

Reblex the key components were based off of battlefront but that's about it.
xparr45
#169667670Sunday, August 02, 2015 4:32 AM GMT

Sounds really cool, would want to see something like this. Btw Undefinedmeme sent me here. :^)
bobosaid
#169667678Sunday, August 02, 2015 4:32 AM GMT

are you going to be able to repair the doors that are destroyed by the raiders? and i like the reinforcement idea.
Visualcore
#169667735Sunday, August 02, 2015 4:33 AM GMT

did u get my response from your pm? [VisualSights/Naturaliy] Add 5k posts
carlmarco
#169667744Sunday, August 02, 2015 4:33 AM GMT

dude honestly 2cool4me am hyped for this
UndefinedStyle
#169667820Sunday, August 02, 2015 4:34 AM GMT

The concept is great, would love to see this raid system in action. Best of luck with your group. UndefinedMeme sent me here. :-)
carlmarco
#169667930Sunday, August 02, 2015 4:35 AM GMT

andrew sent me here what's up with memecontrol controlling us???
LordVydrak
#169667939Sunday, August 02, 2015 4:35 AM GMT

Yeah bobo, the command bridge will have 1-2 technicians/dispatchers on standby depending on the server size. Dispatchers watch cameras, and they also watch the door map (one that lights up when a door is blasted open). If they notice something they report it to the commanding officer in the bridge who then dispatches units.
Gbronzed
#169668129Sunday, August 02, 2015 4:37 AM GMT

I'm gonna re-read this in the morning when I can actually think straight then give my opinion
bohdan77
#169668323Sunday, August 02, 2015 4:40 AM GMT

"Healthbar will now be color coded, 90% of it will be blue and the other 10% will be red. " I don't know about this. The health seems very insignificant for people to take care of it at all. Might be a good idea for health to be a larger percentage. Everything else looks decent.
Stattrak
#169668457Sunday, August 02, 2015 4:41 AM GMT

Is the objective to capture the ship or destroy it?
Vrix
#169668534Sunday, August 02, 2015 4:42 AM GMT

@Bohdan The idea is to keep a realistic sense to the guns since you should be able to keep running and gunning after being shot five times.
bohdan77
#169668640Sunday, August 02, 2015 4:43 AM GMT

@Vrix What do you mean? How is that realistic?
Stattrak
#169668708Sunday, August 02, 2015 4:44 AM GMT

clearly bohdan hasn't used industrial grade painkillers........
LordVydrak
#169668739Sunday, August 02, 2015 4:44 AM GMT

@Bohdan, okay thanks I will bring that up with some of my guys to see what they think. @Stattrak, the objective is to reach the bridge and set the ship to fly straight into the sun (ofc the ship won't actually be moving)
Vrix
#169668796Sunday, August 02, 2015 4:45 AM GMT

Shields (blue) can recharge after taking damage, health (red) will not regenerate. Technically in a sense, if you have no shields, you'll die in one shot.

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