of     1   

Fearmyy
#170769779Tuesday, August 11, 2015 3:41 PM GMT

Hey so i was wondering. How do i create a rock that comes down when i say for example "rockdown" and then the rock comes down and theres a passage?
8BitDeveloping
#170769951Tuesday, August 11, 2015 3:43 PM GMT

scripting bee do
Kekodeko
#170771569Tuesday, August 11, 2015 4:00 PM GMT

No really -_-
Fearmyy
#170779276Tuesday, August 11, 2015 5:15 PM GMT

Well anyone knows how when i say something a part becomes transperant and cancollide is turned off?
Fearmyy
#170783961Tuesday, August 11, 2015 5:58 PM GMT

Bump
zarman3402
#170784265Tuesday, August 11, 2015 6:01 PM GMT

Umm u use the chatted event I believe and when u say something, you make the cancollide false and transparency = 1
deathavenger32
#170784302Tuesday, August 11, 2015 6:01 PM GMT

post in scripting bud.
deathavenger32
#170785116Tuesday, August 11, 2015 6:09 PM GMT

Door = game.Workspace.YOURDOOR game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(message) processCommand(player, message) if message == "Rock Open" then Door.CanCollide = False Door.Transparency = 1 end) end This might work bud im not sure.
deathavenger32
#170785358Tuesday, August 11, 2015 6:11 PM GMT

And if you want to make that rock going down I suggest using vectors and learning about them on the wiki. Or c frame.
Fearmyy
#170789543Tuesday, August 11, 2015 6:50 PM GMT

Yeah that script dont work... I just want a cancollide off a part when i say something like "open"
Wizardinq
#170796090Tuesday, August 11, 2015 7:47 PM GMT

idk script weeb.
8BitDeveloping
#170813660Tuesday, August 11, 2015 10:05 PM GMT

groans fine local rock = game.Workspace.RockDoor -- change to where your door or whatever is local keyword == "open" -- change to what you say to open it local keyword2 == "close" -- change to what you say to close it game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) if msg == keyword then rock.CanCollide = true rock.Transparency = 0 elseif msg == keyword2 then rock.CanCollide = true rock.Transparency = 0 end end) end) bee do
8BitDeveloping
#170813755Tuesday, August 11, 2015 10:06 PM GMT

oops local rock = game.Workspace.RockDoor -- change to where your door or whatever is local keyword == "open" -- change to what you say to open it local keyword2 == "close" -- change to what you say to close it game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) if msg == keyword then rock.CanCollide = false rock.Transparency = 1 elseif msg == keyword2 then rock.CanCollide = true rock.Transparency = 0 end end) end) bee do

    of     1