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Clirex
#172798685Sunday, August 30, 2015 8:25 AM GMT

I experienced these problems using smooth terrain. Bugs: Streaming Enabled: Terrain loads a patch and then starts to load at your feet? Looks bad, doesn't work good. Creates patches of unloaded terrain. The terrain itself: :FillBall() is extremely laggy, and fill block doesn't lag at all? The operations are very vaguely expressed and difficult to use, :ReadVoxels() especially. Suggestions: Should have a property to set a maximum rendering X, maximum rendering Y, maximum rendering Z. The reason I say this is that users could come up with new ways to recreate the Streaming Enabled system. Terrain trees/ bushes. Enum.Material.Rock should exist as a CellMaterial as well as a Material.
disguisedzygon456
#172799863Sunday, August 30, 2015 9:06 AM GMT

I haven't experienced this as I don't work with Smooth Terrain very often, but I believe you and support. ~Regards, that RT alien guy
TheForumingForumer2
#172799886Sunday, August 30, 2015 9:06 AM GMT

they should improve everything so support!!! the second one

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