I experienced these problems using smooth terrain.
Bugs:
Streaming Enabled:
Terrain loads a patch and then starts to load at your feet? Looks bad, doesn't work good.
Creates patches of unloaded terrain.
The terrain itself:
:FillBall() is extremely laggy, and fill block doesn't lag at all?
The operations are very vaguely expressed and difficult to use, :ReadVoxels() especially.
Suggestions:
Should have a property to set a maximum rendering X, maximum rendering Y, maximum rendering Z. The reason I say this is that users could come up with new ways to recreate the Streaming Enabled system.
Terrain trees/ bushes.
Enum.Material.Rock should exist as a CellMaterial as well as a Material. |