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Dankvisky
#173926996Saturday, September 12, 2015 9:40 AM GMT

Not like change the cursor of the mouse, but put gui at it's position. ~davisky~
Zarkonan_Zenheart
#173927088Saturday, September 12, 2015 9:43 AM GMT

make the gui draggable
Zarkonan_Zenheart
#173927119Saturday, September 12, 2015 9:45 AM GMT

Or if you're trying to make the GUI appear when you click on the screen make the GUI according to the mouse's X position and the Y position. http://wiki.roblox.com/index.php?title=API:Class/Mouse
Dankvisky
#173927134Saturday, September 12, 2015 9:45 AM GMT

I dont need to do that, i need to put a gui (multiple) at the mouse's position whenever they click a button. ~davisky~
Dankvisky
#173927150Saturday, September 12, 2015 9:46 AM GMT

Oh thanks! ~davisky~
Dankvisky
#173927641Saturday, September 12, 2015 10:03 AM GMT

I know this is ironic. But how to find the mouse? If it on the Gui (PlayerGui). ~davisky~
Dankvisky
#173927688Saturday, September 12, 2015 10:04 AM GMT

nvm, i just somehow forgot to read the 2nd line on the wiki. ~davisky~
loomis0523BC
#173931000Saturday, September 12, 2015 11:57 AM GMT

you get the mouse game.Players.LocalPlayer:GetMouse() then do mouse.hit.p "As a wise man once told me, get out."
Dankvisky
#173954639Saturday, September 12, 2015 5:38 PM GMT

It makes it move not to the mouse's position, but to 0,0,0,0 :/ script.Parent.Parent.Parent.MLGImages.Hitmarker.Position = UDim2.new(mouse.Hit.p) At least it doesnt error and i hope i am doing it right. ~davisky~
Dankvisky
#173956275Saturday, September 12, 2015 5:54 PM GMT

Help pls. ~davisky~
LongKillKreations
#173956481Saturday, September 12, 2015 5:56 PM GMT

mouse.Hit.p is the Vector3 destination of the mouse in the 3D world. GUIs are obviously 2D. So, something like this (make sure you define gui) local player = game.Players.LocalPlayer; local mouse = player:GetMouse() game:GetService("RunService").RenderStepped:connect(function() gui.Position = UDim2.new(0, mouse.X, 0, mouse.Y) end)
Dankvisky
#173956725Saturday, September 12, 2015 5:59 PM GMT

Oh, thanks! :D it worked! ~davisky~
Dankvisky
#173957204Saturday, September 12, 2015 6:04 PM GMT

Btw, anyone knows what is the default cursor texture? ~davisky~

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