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Hydrablox
#174323366Thursday, September 17, 2015 3:44 PM GMT

• What? When you play a game in a large world, everything you perceive is within this so called "Render Range" or "Render Distance". In some cases the render range at MAX graphical settings is sometimes not enough, that means we want to expand the render range and see what's beyond. • Why? Take a space game for example, you fly in a large map with your spacecraft to several planets but these are so far away from your position that you don't see them until you fly really close to them, this is what happens with the current render range but if we could expand it we could see all the planets. • How? The first solution to this problem is to be able to edit render range, this could be a property in workspace, for example: workspace.RenderRange = 6000 But that is mostly not recommended because the players may get a lot of lag, that's the reason why we have a limited graphical quality don't we? I still insist to enable this option because the developer should know what's best for his game and whatnot. However, another solution might be to render a physical object separately from the rest within a specific range, this could be done by scripting. For example: i'd like to render a space-station in workspace within a 100 000 studs range and let anything else in workspace be rendered by Roblox as it is currently. I assume we'll need a LocalScript to do this and it could be something like this: workspace.SpaceStation:RenderInRange(100 000) • Note This suggestion has multiple applications and would allow more freedom in game development, if you like this idea then please support the thread and if not, please explain.
Coinye
#174323835Thursday, September 17, 2015 4:02 PM GMT

Or add a boolean property called AlwaysRender that will determine if an object should render past the maximum distance.
OneShot17
#174324323Thursday, September 17, 2015 4:19 PM GMT

Support. @above that might work but it's less precise. Better idea though, make it an editable advanced server-side field instead of a client method.
MakerModelLua
#174324485Thursday, September 17, 2015 4:25 PM GMT

No. That's to the player to set the graphics level to what their machine can render, which already exists.
Hydrablox
#174324498Thursday, September 17, 2015 4:25 PM GMT

@Argelius That could work as well.
f0rm0lDelta
#174324878Thursday, September 17, 2015 4:39 PM GMT

@Maker, increasing graphics quality increases the texture quality more than render range. High texture quality makes my computer lag, but high render range doesn't.
f0rm0lDelta
#174324905Thursday, September 17, 2015 4:40 PM GMT

@Hydra, I support.
Hydrablox
#174325077Thursday, September 17, 2015 4:48 PM GMT

@MakerModelLua This really depends what kind of game the developer is making, i've used the example of a spacecraft game. Sometimes Roblox's graphical settings limit what the machine can actually render, in other words, Roblox doesn't necessarily set the actual maximum graphical capacity. And what f0rm said is also a factor.
Scival
#174329344Thursday, September 17, 2015 6:56 PM GMT

Supported, would add more realism to space games.
XenonLi
#174331689Thursday, September 17, 2015 7:46 PM GMT

support
JDLENL
#174331823Thursday, September 17, 2015 7:49 PM GMT

suprot
Jdogmad
#174341150Thursday, September 17, 2015 9:58 PM GMT

Very good idea
OneShot17
#174341272Thursday, September 17, 2015 10:00 PM GMT

lel basically every one of the supports is from a very active member of teh SC community.
Cav33
#174341392Thursday, September 17, 2015 10:01 PM GMT

I think instead of the developer controling it, the player should. I also think that the game should just render faraway objects but with a much low detail setting.
DinoAndy
#174346452Thursday, September 17, 2015 11:05 PM GMT

Support, because why not?
AlmostFirstTry
#174369749Friday, September 18, 2015 4:11 AM GMT

Support
llaserx
#174372381Friday, September 18, 2015 5:05 AM GMT

Hydrablox
#174375944Friday, September 18, 2015 8:41 AM GMT

Some need to actually read the whole thread to understand.
quinn1337
#174377413Friday, September 18, 2015 10:48 AM GMT

Do not support. It will break allot of scary maps.
CommanderwolfXX
#174378254Friday, September 18, 2015 11:26 AM GMT

Lol no one read the entire post did they? I support thought
Bergan
#174378731Friday, September 18, 2015 11:45 AM GMT

The concept of a single thing always rendering has never occured to me...and I like it. Support.
llaserx
#174381079Friday, September 18, 2015 1:36 PM GMT

Hydrablox
#174382208Friday, September 18, 2015 2:22 PM GMT

Well some red it but it seems that understanding the concept is very hard huh?
Shilohnova
#174385591Friday, September 18, 2015 4:06 PM GMT

I read the whole thing, and I support.
colf456
#174405087Friday, September 18, 2015 10:39 PM GMT

Support.

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