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RCFL Rulebook
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Offensive Formations(These are the only formations allowed):
8v8 Formations:
Formation 1: C, TE, TE, QB, RB, WR, WR, WR
Formation 2: C, TE, QB, RB, RB, WR, WR, WR
Formation 3: C, TE, TE, QB, RB, RB, WR, WR
Formation 4: C, QB, RB, WR, WR, WR, WR, WR
Formation 5: C, QB, RB, RB, WR, WR, WR, WR
Formation 6: C, TE, QB, WR, WR, WR, WR, WR
Formation 7: C, TE, TE, QB, WR, WR, WR, WR
7v7 Formations:
Formation 1: C, TE, QB, RB, WR, WR, WR
Formation 2: C, TE, QB, RB, RB, WR, WR
Formation 3: C, TE, TE, QB, RB, WR, WR
Formation 4: C, QB, RB, WR, WR, WR, WR
Formation 5: C, QB, RB, RB, WR, WR, WR
Formation 6: C, TE, QB, WR, WR, WR, WR
Formation 7: C, TE, TE, QB, WR, WR, WR
6v6 Formations:
Formation 1: C, TE, QB, RB, WR, WR
Formation 2: C, QB, RB, WR, WR, WR
Formation 3: C, TE, QB, WR, WR, WR
Formation 4: C, TE, TE, QB, WR, WR
Defensive Formation Template(This can change to whatever you want):
8v8:
CB, Safety, Safety, CB, MLB, MLB, DT, DT
7v7:
CB, Safety, Safety, CB, MLB, DT, DT
6v6:
CB, Safety, Safety, CB, DT, DT
Team/Roster Rules:
- If teams have 8 or more, 8v8 must be played, if you have 6 there, it is 6v6.
Game Play:
- 4 quarters, 6 minutes
- 4 downs, FD = 10 yards
- Teams are given 3 time outs per half
- The clock doesn’t stop after first downs
- Clock is stopped after: Kick offs, turn over on downs, play goes out of bounds, ball is spiked, incomplete passes, ect.
Overtime:
- There will be a coin toss, whoever wins picks offense or defense.
- The offensive team will start on the opponent 25
- After they score or don't score the other team will get the ball on their opponents 25.
- This will repeat until one team has more points than the other.
- If it goes into more than 1 OT then the team who played defense first plays offense first.
Special Teams:
- Kick offs are done at the 35, receiving team cannot go past their 45, prior to a kick.
- Away team chooses heads or tails before regulation. Home team chooses what side they defend and it switches at half time.
- 2 onsides are given to per team for the WHOLE game.
- Onsides can be kicked whenever.
- Field goals must be snapped to a kicker and the kicker may not line up more then 15 yards away from the line of scrimmage.
- Line of scrimmage on PATs/2pt is at the 15 yard line, PAT kicker cannot be past the 20 yard line.
- Kick off power must be 80
- PAT's, Field Goals, and punts, must be snapped aswell on 75 power.
- No Stacking allowed (standing on your players head and then kicking)
Offense:
- Snap count is allowed, QB can say “Hike” as many times as he wants but the play doesn’t start until the Center snaps the ball.
- No setting picks on another CB. (Pushing your fellow WR's corner out of position to get him open.)
- Once you have one forward pass you cannot pass forward again.
- QB may rush at any time.
- A WR cannot receive the ball if they voluntarily run out of bounds and comeback in. If they are pushed out of bounds by CB then they can still receive a pass once back on the playing field.
- A WR must touch the ground for it to be ruled complete, if a WR catches it in air and lands out of bounds it is incomplete(if one of his feet are touching in bounds it is complete).
- A WR must hit F to catch the ball, or it is inc.
- It is not pass interference if the QB does not pass to the WR that committed the penalty.
- No WR may use dive to get open, it is used for catching only.
- No player on the field may jump if they have the ball (you can jump to pass if u are a QB.) If you jump on the field it will result in being down where you jumped.
- The only time you may jump is if you are diving for more yards. If you jump and do not hit T it is down at the spot.
- Spamming F during any play will result in inc and -5 yards.
- No Stacking allowed (standind on your players head)
- The Center(who snaps the ball)may not go out for passes, whoever TE's can.
Defense:
- Spamming F during any play will result in inc and -5 yards.
- On hand offs, the defense may not jump over blocks before the RB crosses the line of scrimmage..
- Rushers cannot jump over a blocker if they are behind the line of scrimmage blocking for the QB.
- A CB must hit F to intercept it, if they don't it's a swat.
- No defensive player may dive to tackle someone if they are behind the LOS.
- No CB may use dive to get closer to a WR, it is only used for catching and tackling.
- No Stacking allowed (standind on your players head)
Flag Amounts:
Offsides - 5 yards
- Player is lined up on wrong side of line of scrimmage after hike is called.
Encroachment - 5 yards
- Defense jumps the line of scrimmage before hike is called. Usually called when an offense uses snap count.
False Start - 5 yards
- Offense jumps the line of scrimmage before hike is called or before the QB moves.
Pass Interference - 5 yards
- WR Sets a pick.
- WR Uses dive to get open
- CB Uses dive to catch up with the WR
Horsecollar - 15 Yards
- any defensive player dives when the offensive player with the ball is behind the LOS.
Over the Blocker - 5 yards
- A rusher jumps over blocker if the blocker is behind the LOS.
2 Balls - 5 yards
- The offense has 2 balls out when hike is called.
Unsportsmanlike Conduct - 10 yards
- A player is complaining, insulting, ect.
Holding - 10 yards
- A player takes out a ball and tackles someone.
Intentional Grounding - 10 yards, loss of down
- A QB intentionally throws a ball away when he is in hashes either out of bounds or where no one is in the field.
Warnings:
- Players are given warnings by referees for complaining, after one warning you are subject to ejection.
- Referees have the right to skip the warning if it is drastic enough (I mean DRASTIC).
- You are subject to suspension if you are ejected from a game.
Stadium Requirements:
- All teams must have a stadium of their own
- All stadiums must be approved by s01x or JakeGreenway, they must have: invisible separating walls from fans, team spawns, and FD chains.
Team Requirements:
- All teams must have home and away jerseys
- All teams must have helmets created and put as a model. |