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Klink45
#174484894Saturday, September 19, 2015 8:55 PM GMT

I have to say, I love sounds and music because they really bring a game to life. Reading their waveforms would be GREAT for us devs, because we could do so much to sounds that we couldn't have done before. These are just some things I have thought of in my head: Splitting sounds! Now we could basically upload multiple sounds at once. This is great for saving money and for convenience. Doing great sound effects! We could mix up sounds and reverse them and whatnot! AUDIO VISUALIZATION. Yes please! And more! Somebody'll find something else to do with this for sure. How it would work: I'm pretty sure ROBLOX sounds are uploaded in formats like mp3, which you can still read the waveforms of but not as easily, so it would probably be easiest to allow users to upload audio in the .wav format. Not only is that higher quality sound, but also makes reading waveforms so much easier. To get to waveforms, I suppose sounds could have a property entitled "Waveforms" or something, and then a function to read them, ReadWaveForms(), for example. I would also like to know what you would do if you could read the waveforms (more reasons to add it!) and any suggestions/CONSTRUCTIVE criticism you might have over this. That is all. Goodbye. u sicko!
SLY3
#174488248Saturday, September 19, 2015 9:31 PM GMT

I think it would be a great idea if you could get the audio's volume high and low points (aka waveforms), so you could make an audio visualizer respond to the music. While working on my new project I've wanted this feature countless times, I'm sure alot of other people would too. Support!
Zicken83
#174488456Saturday, September 19, 2015 9:33 PM GMT

seems pretty cool, and it would be interesting to see what developers could do with it support no
KlinkStudios
#174489195Saturday, September 19, 2015 9:41 PM GMT

@SLY Reading them would allow you to do that. u sicko!
Wkay
#174489316Saturday, September 19, 2015 9:42 PM GMT

As if it is too hard to download Audacity. No support.
SLY3
#174489346Saturday, September 19, 2015 9:43 PM GMT

Yeah it'd allow for so many possibilities, it feels kind of dull in some cases if the game doesn't respond to the music.
SLY3
#174489463Saturday, September 19, 2015 9:44 PM GMT

@Wkay No, nonoonnoanowrwp3urw9030w3uio] opsier9pw4te9-4t9035uy omfg We mean to be able to access the waveform via Lua, which would allow us to script algorithms that react to an audio's volume.
KlinkStudios
#174490199Saturday, September 19, 2015 9:52 PM GMT

@Wkay Please tell me you're joking. u sicko!
SuperDoomDeDoom
#174490345Saturday, September 19, 2015 9:53 PM GMT

Here's my impression of you: "MY NAEM S KLINKO45 ND I DONT NO ABAOT KIDZ. I HAV N IQ F 1." I mean, REALLY! Younger kids like my little sister don't understand waveforms!
Cav33
#174490519Saturday, September 19, 2015 9:55 PM GMT

Cool! This can make the interactive music in Mario Maker's editor much more possible.
KlinkStudios
#174580586Sunday, September 20, 2015 8:35 PM GMT

@Super Please stop, that is rather immature. If I am wrong in any way, please tell me where instead of spamming. u sicko!
wonderful72pike
#174580730Sunday, September 20, 2015 8:36 PM GMT

I've wanted new audio APIs for a while, this would be awesome. Support.
KlinkStudios
#174581029Sunday, September 20, 2015 8:40 PM GMT

Thanks for all the support. u sicko!
KlinkStudios
#174583286Sunday, September 20, 2015 9:08 PM GMT

This moved down fast... u sicko!
Klink45
#174904235Friday, September 25, 2015 8:18 PM GMT

Bumping. u sicko!

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