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Trapper4O77
#175490768Sunday, October 04, 2015 3:27 AM GMT

How can a rotate a part relative to another part's rotation? For instance, if a center part a rotation of (0,0,0) and a part around it has a rotation of (90,90,90) then I rotate the middle part, how could I also make the outer part rotate relative to the middle part? http://www.roblox.com/games/131053453/Concepts As you can see in this game, this isn't really the desired effect. Any advise would be greatly appreciated. - The Poptard -
Trapper4O77
#175492075Sunday, October 04, 2015 3:46 AM GMT

pUpdate=function() Head.CFrame = CFrame.new(char.Head.CFrame.p, cam.CoordinateFrame * Vector3.new(0,0,-100)) for i,v in pairs(pWelds) do v.CFrame = Head.CFrame:toWorldSpace(CFrame.new(nWelds[i])) v.Rotation = Vector3.new(rWelds[i].x,rWelds[i].y,rWelds[i].z) + Head.Rotation end end This is the function. As you look around, the parts in the model should move around in relative location to you head, but they rotate independently of the head. - The Poptard -
Trapper4O77
#175493442Sunday, October 04, 2015 4:02 AM GMT

- The Poptard -
Trapper4O77
#175521339Sunday, October 04, 2015 3:43 PM GMT

bamp again - The Poptard -

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