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Chronomad
#177844675Wednesday, November 11, 2015 6:00 AM GMT

I had no idea where to post this but, here is a video depicting the animation editor changing the poses in my animation ONLY when the animation is played. It is horribly debilitating. Please help me? https://www.youtube.com/watch?v=649Xll06M7U&feature=youtu.be
mircostaff
#177844782Wednesday, November 11, 2015 6:05 AM GMT

Try spacing each animation a bit closer apart. A loop could also help you out.
Chronomad
#177845807Wednesday, November 11, 2015 6:52 AM GMT

The animation is already looped and spacing the keyframes apart changes nothing but the synchronization of the animation. :(
Eyerny
#177850879Wednesday, November 11, 2015 12:52 PM GMT

It's because the animation ends before 1.80,I mean that the last keyframe is before the the 1.80 mark.So the pink line(keyframe),keep it at the complete end not before that otherwise after the final keyframe is over it reverts to the original position before the loop repeats the animation hence the glitch.
Chronomad
#177856821Wednesday, November 11, 2015 4:45 PM GMT

For the record, I'm referring to the fact that the legs randomly turn to the left rather than running as the animation dictates.
ImFarley
#177861539Wednesday, November 11, 2015 6:43 PM GMT

You didn't set the first keyframe equal to the last keyframe. Thus, when it snaps back to the beginning upon re-looping, it has to immediatly jump to whatever the start is, with no frames in between. As a rule of thumb for making animations that are to be looped, make the first keyframe, then go to the last frame and click all parts of the animation. THEN do all the in between crap. Will fix your problem. Much love -GO
Chronomad
#177866005Wednesday, November 11, 2015 8:11 PM GMT

You guys aren't quite seeing the problem. The issue is NOT the inconsistency with the loop. It's the fact that despite me NOT setting any keyframes telling the legs to turn to the left, WHENEVER the animation is played, they turn to the left as if there are keyframes telling it to do so! I know how to make looped animations.
Chronomad
#177866108Wednesday, November 11, 2015 8:13 PM GMT

No matter what changes I make to the beginning or end of the animation, the legs STILL skew off to the left.
Chronomad
#177897804Thursday, November 12, 2015 8:34 AM GMT

Bump because this nonsense is still persisting. This is a really big flaw in what could easily be one of the most useful tools on roblox (In my opinion) to date. After further testing, I find that after deleting the Keyframe that causes the lower half of my model to turn, the turning motion returns if I use the move tool to raise or lower the model (Within the animation editor!) Which is frustrating because I use this to create a sort of bobbing effect for walking animations.
Eyerny
#177898036Thursday, November 12, 2015 8:48 AM GMT

So you don't understand what me and oculus mean. Here's what were saying-http://prntscr.com/91upg3 and this is your's-http://prntscr.com/91upvo Notice how your animation's last keyframe ends just before the grey line(yellow line for me)of 'HumanoidRootPart'?The grey line represents the animation run time so once your animation hits the last keyframe,it reverts to the original body position before the loop begins again and cause the walking glitch. To fix this you have to put the last keyframe at the complete end of the animation after the grey line(humanoidrootpart line) like in my screenshot.
Chronomad
#177912674Thursday, November 12, 2015 8:25 PM GMT

I opened the animation and attempted to pull the keyframe further to the right as you suggested. The keyframe cannot be pulled any further as it is lined up with the 1:00 marker (Which is where the animation ends)

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