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tholli45
#177853322Wednesday, November 11, 2015 2:52 PM GMT

we want 1 robux for 10 tix again
figva
#177853442Wednesday, November 11, 2015 2:57 PM GMT

Yeah i think roblox economy shouldnt affect this,because since 2012 it was only making trade tix for RS worse.
redpandanicole
#177853545Wednesday, November 11, 2015 3:01 PM GMT

Roblox does not determine the exchange rate for currencies, its done by the users.
Callifax
#177853877Wednesday, November 11, 2015 3:15 PM GMT

How does the trade currency work anyways? I tried to trade 707 tickets expecting to get ~70 robux but instead getting 37 robux.
helloburp
#177854671Wednesday, November 11, 2015 3:45 PM GMT

Sorry, the economy is controlled by the players. Roblox can't change the economy without doing something with the catalog. When life gives you lemons, don't make lemonade!
redpandanicole
#177854678Wednesday, November 11, 2015 3:45 PM GMT

Its an exchange rate determined by cost and demand. Its also heavily attributed to the inflation ratio of tickets in this game. Basically, because there are so many tix being brought into the game from daily logins, the amount of tix on the market for sale is really high. And in order to sell their tix fast, people will sell it at a low value. So instead of 10 tix for 1 robux, people who want to sell it fast will sell for 15 tix for 1 robux. The reason it is a higher ratio now is because there are so many users. In 2008 there were about 1.5 million registered accounts, maybe 200-300k of them were daily logins. So you had 2-3m tix coming into the game each day. However, we now have 95m registered accounts, and about 1.1-1.5m daily logins. So we get 11-15m tix into the game each day. The amount of robux can only keep up so much, since the amount of BC users and purchases has gone down in perspective to how many users there are since way back when. Thats why things like the price floor, tax and expensive tix items were introduced into the game, to get more tix out of the system and reduce inflation. Before the price floor was introduced sometime in 2013, the ratio of robux to tix was something like 1 r$ was worth 50 tix. And the 1:10 people keep bringing up was never any kind of standard, it was 1:4 in 2009.
wonderful72pike
#177854766Wednesday, November 11, 2015 3:48 PM GMT

@ThunderFang28 Market orders are just the best Limit Orders that are active when you make the trade. There is no exchange rate that's calculated, it just gives you the best one. That means that when you're trading currency using "ROBLOX's" exchange rate you're really using player ones. More about it here: http://blog.roblox.com/2008/11/its-the-economy/

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