of     1   

GetSp0rked
#178227027Thursday, November 19, 2015 12:03 AM GMT

When I remove everything that says deaths in the scripts, it says only kills and credits in the leaderboard like it's supposed to. It's just when I kill someone it doesn't +1 in the leaderboard. I would like someone to help me remove the deaths permanentley without affecting the kills when it adds. Thanks, _______________________________________________________________________________ print("LinkedLeaderboard script version 5.00 loaded") stands = {} CTF_mode = false function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Deaths") deaths.Value = deaths.Value + 1 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Kills") local cash = stats:findFirstChild("Credits") if killer ~= player then kills.Value = kills.Value + 1 cash.Value = cash.Value + 20 else kills.Value = kills.Value - 1 end end end end ----------------------------------------------- function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end function onPlayerEntered(newPlayer) if CTF_mode == true then local stats = Instance.new("IntValue") stats.Name = "leaderstats" local cash = Instance.new("IntValue") cash.Name = "Credits" cash.Value = 0 local kills = Instance.new("IntValue") kills.Name = "Kills" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Deaths" deaths.Value = 0 local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0 kills.Parent = stats deaths.Parent = stats cash.Parent = stats captures.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer else local stats = Instance.new("IntValue") stats.Name = "leaderstats" local cash = Instance.new("IntValue") cash.Name = "Credits" cash.Value = 0 local kills = Instance.new("IntValue") kills.Name = "Kills" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Deaths" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats cash.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end end function onCaptureScored(player) local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1 end findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered) time = 180 while true do wait(1) time = time - 1 if (time == 0) then time = 180 players = game.Players:GetChildren() for i=1, #players do if (players[i]:findFirstChild("leaderstats")) then if (players[i]:IsInGroup(432816)==true) then players[i].leaderstats.Credits.Value = players[i].leaderstats.Credits.Value + 120 else players[i].leaderstats.Credits.Value = players[i].leaderstats.Credits.Value + 60 end end end end playersa = game.Players:GetChildren() for i=1, #playersa do playersa[i].PlayerGui.PaydayGui.TextLabel.Text = "Time until next payday: " .. tostring(time) end end ________________________________________________________________________________ Thanks, and please help. //:[LNA]:\\_vanisherfinder

    of     1