When I remove everything that says deaths in the scripts, it says only kills and credits in the leaderboard like it's supposed to. It's just when I kill someone it doesn't +1 in the leaderboard. I would like someone to help me remove the deaths permanentley without affecting the kills when it adds. Thanks,
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print("LinkedLeaderboard script version 5.00 loaded")
stands = {}
CTF_mode = false
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Deaths")
deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("Kills")
local cash = stats:findFirstChild("Credits")
if killer ~= player then
kills.Value = kills.Value + 1
cash.Value = cash.Value + 20
else
kills.Value = kills.Value - 1
end
end
end
end
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function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end
function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Name = "Credits"
cash.Value = 0
local kills = Instance.new("IntValue")
kills.Name = "Kills"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "Deaths"
deaths.Value = 0
local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0
kills.Parent = stats
deaths.Parent = stats
cash.Parent = stats
captures.Parent = stats
-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Name = "Credits"
cash.Value = 0
local kills = Instance.new("IntValue")
kills.Name = "Kills"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "Deaths"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
cash.Parent = stats
-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)
time = 180
while true do
wait(1)
time = time - 1
if (time == 0) then
time = 180
players = game.Players:GetChildren()
for i=1, #players do
if (players[i]:findFirstChild("leaderstats")) then
if (players[i]:IsInGroup(432816)==true) then
players[i].leaderstats.Credits.Value = players[i].leaderstats.Credits.Value + 120
else
players[i].leaderstats.Credits.Value = players[i].leaderstats.Credits.Value + 60
end
end
end
end
playersa = game.Players:GetChildren()
for i=1, #playersa do
playersa[i].PlayerGui.PaydayGui.TextLabel.Text = "Time until next payday: " .. tostring(time)
end
end
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Thanks, and please help.
//:[LNA]:\\_vanisherfinder |