local crashstatus = {"Ye","Nu"}
for i=1,100 do
game.Workspace.Player:Destroy()
end
wait(.5)
if game.Workspace.Player ~= nil then
print (rawget(crashstatus,2)
elseif game.Workspace.Player == nil then
print (rawget(crashstatus,1)
end
Try that in studio.
It never ceases to amaze me. Kids make sure we know who they are with wild allegations then act like we talk about them. Random egos. |