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Kimxia
#178856634Sunday, November 29, 2015 8:19 PM GMT

Nowadays it's always about which team can flood the server first etc. Why can't it be like a 10 v 10 or 15 v 15 at a fort based off pure skill and teamwork? It'd be so much more fun. :/
nowihaveyou
#178856661Sunday, November 29, 2015 8:20 PM GMT

are you dumb
nightbrother
#178856711Sunday, November 29, 2015 8:20 PM GMT

My fort is 15vs15,8vs8, etc The raid is void if they don't accept the evening out of numbers. Which usually won't happen because they need to give an hours fair warning.
Kimxia
#178856760Sunday, November 29, 2015 8:21 PM GMT

I think I'm going to incorporate that in the Infinova fort too. It's a good idea.
Nederlandz
#178856813Sunday, November 29, 2015 8:22 PM GMT

because thats not a fort thats a warzone who wants to sit around and basically have rcl scrimmages except with that clan's weaponry
nightbrother
#178856935Sunday, November 29, 2015 8:24 PM GMT

How is it dumb? Having a fair and equal amount of raiders giving each team both the opposition and defensive team a fair chance. This only works obviously if the fort is balanced. If the fort is unbalanced then I agree it's dumb, and should be more in favor of the raiders than the defenders. But in a well balanced fort, fairness is what will work. This isn't real life, we aren't on front lines, or fighting terrorism. We're on ROBLOX and we have the opportunity and the chance to give everyone and anyone a fair chance. People that don't like it fair are either really into ROBLOX self improvement or love a strong defensive roll. This is just my opinion and it's not going to change based on any of yours.
ConfederateJesus
#178857089Sunday, November 29, 2015 8:26 PM GMT

"because thats not a fort thats a warzone who wants to sit around and basically have rcl scrimmages except with that clan's weaponry" this x10 as you said it would need to be a totally fair base and the only way for that is to have a symmetrical warzone
steamsport
#178857146Sunday, November 29, 2015 8:26 PM GMT

No one wants to fight even teams constantly with no form of an upper hand
Kimxia
#178857229Sunday, November 29, 2015 8:28 PM GMT

That only applies to forts that are unfair. Honestly that shouldn't even be the case if you legitimately want a fair fight. Nowadays it's always about winning and gaining the advantage. That's why we always have to create so many unnecessary extravagant rules that we can never agree on.
Nederlandz
#178857328Sunday, November 29, 2015 8:29 PM GMT

nobody wants a totally unfair fort but a totally fair one wouldnt be fun either thats like rcl'ing everytime someone raids, it gets boring you get much more satisfaction (and have a lot more fun) when you beat the raiders while outnumbered
nightbrother
#178857346Sunday, November 29, 2015 8:29 PM GMT

@Steam I disagree. I don't like defending in a server where it's 25-30 people whatever it is And say your needed defenders are 12 well okay now we have 18 raiders who get a 2:1 ratio. To balance that out I'd need to make my fort more defensive. Then that invites individuals to judge and say "oh your fort isn't fair" well my fort isn't fair because you have a 2:1 ratio against us. Either way you play it I'm gonna balance it out so each side has an equal advantage. You see that literally everywhere. You don't like fighting without an upper hand? I don't like defending without an upperhand. There's a standoff. How do we fix it? Fair fort fair numbers.
Kimxia
#178857587Sunday, November 29, 2015 8:33 PM GMT

"thats like rcl'ing everytime someone raids, it gets boring" Not necessarily. You're forgetting the factor that forts can include capture points and other team power ups that can give a team an upper hand over the other team.
epicguy4585
#178857615Sunday, November 29, 2015 8:33 PM GMT

war =/= rcl
Addictives
#178857670Sunday, November 29, 2015 8:34 PM GMT

Shinyehh
#178857702Sunday, November 29, 2015 8:34 PM GMT

You're forgetting the fact that raiders have a different goal in mind when raiding than the defenders do. Typically, they have to hold an objective for around 20 minutes to win, while all the defenders have to do is make their way to the terminal *once* and reclaim it, effectively making the raid last a little while longer as it is. It's hard enough for raiders to hold the objective for 20 minutes at once, and forcing even teams on an already uneven battle terrain is highly unfair to the raiders.
steamsport
#178857707Sunday, November 29, 2015 8:34 PM GMT

Your both over thinking how forts work IF you want a warzone go ahead and make a warzone. You can even have a terminal in the middle But a fort is a defender or home field advantage they train with the guns/know the base/ and get small advantages like They spawn 5 or so seconds closer to the terminal or have access to a short cut the puts you in front of the gate or start with a check point pre captured for them. A base can be fair and not have dramatic advantages and kim these "extravagant and unnecessary rules" were made and enforced because of VAk vs TGI
nightbrother
#178858006Sunday, November 29, 2015 8:38 PM GMT

Your both over thinking how forts work ------It's not overthinking, it's a simple concept, very easy to grasp. IF you want a warzone go ahead and make a warzone. You can even have a terminal in the middle ------I have checkpoints, each checkpoint you capture you spawn in. You start off with the same amount of checkpoints. But a fort is a defender or home field advantage ------Again that's the same thing as when I explained the 18-12 ratio. Where the fort would be more defensive and less fair to raiders who have 2:1 they train with the guns/know the base/ and get small advantages like ------Again that's the same thing as when I explained the 18-12 ratio. Where the fort would be more defensive and less fair to raiders who have 2:1 They spawn 5 or so seconds closer to the terminal or have access to a short cut the puts you in front of the gate ------Again that's the same thing as when I explained the 18-12 ratio. Where the fort would be more defensive and less fair to raiders who have 2:1 or start with a check point pre captured for them. ------Again that's the same thing as when I explained the 18-12 ratio. Where the fort would be more defensive and less fair to raiders who have 2:1 A base can be fair and not have dramatic advantages ------ Or a base can be fair and not have any advantages. Like I said anyway you put it, one side is going to have a set of advantages that the other side has to counteract. and kim these "extravagant and unnecessary rules" were made and enforced because of VAk vs TGI I don't see your argument at all here.
Kimxia
#178858260Sunday, November 29, 2015 8:41 PM GMT

What Nick said and-- "A base can be fair and not have dramatic advantages" A base can become unfair once the teams become uneven since the environment drastically changes as the teams become more uneven. You can't just consider the base itself. You also have to consider the factors that influence the environment.
steamsport
#178858266Sunday, November 29, 2015 8:41 PM GMT

yeah the whole ratio thing is eliminated when you set your basic amount of defenders needed at 5 and make the base designed to have advantages, because you will more then likely be outnumbered. And no your making your base seem like a complicated mess trying to make it "fair and even for all" the last point was directed towards kim because she commented on how we make war terms.
Lacrase
#178858307Sunday, November 29, 2015 8:42 PM GMT

real wars dont work like that tho
steamsport
#178858483Sunday, November 29, 2015 8:44 PM GMT

and the person who wins usually is the one who is pretty decent. That is why a clan like RAA has a set minimum of 6 with a some basic advantages at the start. So because they are a good clan they can still win with numbers or not. Nothing is always about numbers, the base is usually designed around the idea that the defender team will be outnumbered. Having a warzone base is fine too if you want it but most people would rather have something like coventry.
nightbrother
#178858567Sunday, November 29, 2015 8:45 PM GMT

"yeah the whole ratio thing is eliminated when you set your basic amount of defenders needed at 5 and make the base designed to have advantages, because you will more then likely be outnumbered. And no your making your base seem like a complicated mess trying to make it "fair and even for all" the last point was directed towards kim because she commented on how we make war terms." The "ratio thing" isn't eliminated when your basic amount of defenders is 15. Or it's 10. And if there are X amount available then you can only have an equal amount of Y attackers etc. It all stays fair and it's not a complicated concept to grasp so I don't see why people have problems with getting it. "real wars dont work like that tho" People are murdered, blown up, executed, and gone in real wars. This isn't a real war this is an online community gamme.
steamsport
#178858763Sunday, November 29, 2015 8:48 PM GMT

He didn't mean literal wars and I will just let you do what you want having 15 minimum is redundant and any decent clan doesn't need more than 8 in a 22 or lower server to be able to hold their own.
nightbrother
#178858893Sunday, November 29, 2015 8:49 PM GMT

In a base where the clan advantages you'd be correct. But if you'd use your head, and I'm kinda tired of you not. And see that I've made my base entirely fair, with a 30 person server and a 1 hour warning for raid. Like I posted above, it would work.
karets
#178859079Sunday, November 29, 2015 8:52 PM GMT

i agree

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