Here is how we can make invasions/raids function and work quick easy and less like needles to your sides.
In all places there is a setting that is called 'Recommended players' if we set the basic number at a 20 person server base at 10 or a 18 at 9 or lower.
This will create several servers as more and more people appear making is so say a rally of 50 creates actually 5 servers.
then the defenders go and distribute themselves into each server etc.
Here is the next step and very problematic part
We add in a raider start limit, this limit will be the basic number for people to enter the server that are hostile it can be set to a 2:1 advantage or less if that is your liking.
With both the 'recommended players setting' at the raider limit or actually probably 2-3 less it will help the invasion flow smoothly.
Once the server has the minimum defenders it will open up to either raiders/defenders pending for that server not restricting who gets to come in
This is much different from RATs basic limited raiders script, it makes the raiders not just restricted to that one server till a new one opens. ( I don't know if they have script to open more servers)
The only "controversial thing" is if the script breaks and doesn't turn off or they amass only decent/above average players to defend or a defense based division.
Example: Fort Celeste has a 30 person server 20 raider limit a 15 person recommended player limit and a minimum of 8 rat to turn off the script.
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