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I have another idea for a property.
Chroma Keyers! How awesome would it be to be able to use them as effective greenscreens? |
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@Chip
I feel that is for a later time as this would be the first step to get to that.
I do as I choose.. and I answer to no one! |
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KlovodJoin Date: 2012-07-10 Post Count: 4157 |
@OP
>Use Mesh
>Off set mesh
>Stretch mesh
There you go.
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Using a mesh isn't any use if you want to do UV mapping.
You can't pick a 32x32 tile from a tileset of 512x512 at the position of 256x64 by using your "mesh" |
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riftgJoin Date: 2008-11-24 Post Count: 1980 |
60784E14
@AmbientOcclusion
I think respond this is more than that.
jk I don't mean it
RiftG never sleeps |
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riftgJoin Date: 2008-11-24 Post Count: 1980 |
50D5ED98
@AmbientOcclusion
So?. Where? Go ahead, Watching, try to explain. You don't say. If you could have any kind of robot what would it be? You have self-awareness. When do you think artificial intelligence will replace lawyers? I've never heard a response quite like that before. Let us change the subject. What does "this" refer to? Oh now I see. Do you want to hear a joke? When do you think artificial intelligence will replace lawyers? I've never heard a response quite like that before. What do you like?
jk I don't mean it
RiftG never sleeps |
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whats with the hexadecimal number (ok ok address of who the heck knows) on top of your posts
you're a bot, aren't you @riftg |
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riftgJoin Date: 2008-11-24 Post Count: 1980 |
8548F6E6
@jumpykilldestroy
jk I don't mean it
RiftG never sleeps |
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KlovodJoin Date: 2012-07-10 Post Count: 4157 |
@OP
One more thing, what exactly are you even going to use the new decal properties for? Don't just say "I want to stretch them," specifically tell me what you're going to create with it because I bet I can already find a way to do it the way decals already are.
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riftgJoin Date: 2008-11-24 Post Count: 1980 |
34EBCD5B
@AmbientOcclusion
Humans are not always infallible.
jk I don't mean it
RiftG never sleeps |
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@Klovod
Pretty much like folding a decal on 1 part without having to split up images one-by-one in some image editing tool. Instead I have to upload 3 parts of the decal, each with it's own resolution, to make decals be folded on the Front, Top and Back.
And it's such a repetitive process that I think it could be made easier, since SurfaceGuis provide it, but the issue is they don't simply get affected by Lighting, nor do they put theirselves on meshes or unions.
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KlovodJoin Date: 2012-07-10 Post Count: 4157 |
You are speaking in general. Tell me exactly what you need this little update so much for because if you are just pulling useless suggestion out of nowhere then it won't be implemented into Studio. If ROBLOX does implement that then what is it even going to be used for? You said putting a decal specifically over a part's sides but be specific on what you really need it for because it really does look like you aren't going to use it for and frankly, it sounds useless.
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it feels useless to YOU because you don't do mapping, nor do you create tilesets
decals get affected by lighting, surfaceguis don't, decals wrap on the part, surfaceguis don't (if i had an union a surfacegui would just appear flat while the decal fits itself on the union)
but what you can't do with decals is a large amount of features
you can't change it's imagecolor3
you can't change it's Size without having to create a new part (unless you size the main part, but i don't want that, ok?)
you can't change it's Position without having to create a new part
you can't change it's offset from the image, for example if you had a row of frames, you could use surfaceguis to make it go 300 pixels in the X coordinate, because thats the new frame start, however decals cannot do this, and you need to upload seperate images
this has been done with surfaceguis
so i don't see how making these to decals hurt ROBLOX
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PolariaQJoin Date: 2009-12-08 Post Count: 93 |
What counts as a need ?
Apart from that question, here is a post:
The OP stated that the use might have been to make placing decals on UnionOperations less messy .
Here is a fresh model of what the top of a regular octahedron would look like to a decal if decals divided up solid models based on how a surface was set rather than mixing triangles to make the surface which the decal sorts out later:
http://www.roblox.com/item.aspx?id=385378706
As for the post to add properties to a Decal, here are some ideas:
Placing textures that are mapped to the part .
Making alternate material textures .
Color effects on custom shapes .
Special effects on jigsaw-like shapes. Example: Custom water .
Interfaces that are difficult to see in darkness games since guis can be seen in any brightness .
Some account already has a post that states that ImageColor3 might be useful .
The post that this post replies to may be directed to the poster of the OP so for an exact list of stated intended uses if any, feel free to wait . The allegedly instantaneous and random timing of posts is to be expected . Apologies for whatever conflict the time, place, measure, length, or any other properties of this reply have caused . This post is posted on a certain time and immediate otherwise on alleged purpose . Thank you . |
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PolariaQJoin Date: 2009-12-08 Post Count: 93 |
"You are speaking in general. Tell me exactly what you need this little update so much for because if you are just pulling useless suggestion out of nowhere then it won't be implemented into Studio."
What is meant by "exactly" ? Is there to be shown a project or collaboration that such a Decal is set to be used for or just what such can do with 0 or more Scripts that no other item or Script can do ? |
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PolariaQJoin Date: 2009-12-08 Post Count: 93 |
Here, this post is on top of the forum category again . Thank you . |
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why not just exploit the idea and use an imagelabel on a surfacegui to bypass the inability to resize decals?
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the idea cannot be exploited because imagelabels and whatever crap doesn't react to lighting
anyway roblox is gonna die and pretty much killed the fact of development, if i don't get tix simply for a place visit and i'm forced to make gamepasses for a game which doesn't need it then pretty sure ROBLOX is just nursing for money |
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PolariaQJoin Date: 2009-12-08 Post Count: 93 |
The idea being meant is to take properties from a decal or part to attach to a type of LayerCollector or type of gui instead of taking properties from a gui or Texture to attach to a gui.
UseSurface or UseDecalBorder = false
UseLightingEffects = false
The property for lighting might be split into other properties to for example set a reaction to celestial bodies or other light sources .
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KlovodJoin Date: 2012-07-10 Post Count: 4157 |
@Ambient
Those are little things that ROBLOX doesn't care about to implement. If you want to do mapping or any of those things then there's a simple solution. Go learn to use blender or any other 3d content creation programs.
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^
if it's so little pretty sure it shouldn't be hard to do
because it's "little" |
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PolariaQJoin Date: 2009-12-08 Post Count: 93 |
Anim8or and/or Roblox Studio was used to make the one-sixth octahedron mesh .
The suggestion is to add properties to Decals so they can act like custom textures or to add properties to a LayerContainer or other gui instance that enable or can enable lighting or contour behavior .
Another suggestion is to split triangles of visual meshes of UnionOperations to get decals to fit on meshes .
Yet another suggestion is to be able to set the boarders of a Decal manually .
The main post is a suggestion on how to set a UnionOperation to have more flexible decal boarders as well as get a decal to flip, resize, or be recolored . |
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KlovodJoin Date: 2012-07-10 Post Count: 4157 |
I see your point but suggestions are things that everyone will want to use, not just one person. If not even a small fraction of builders will use this idea then what exactly is the point of it? You clearly want to use these new properties for whatever you want to make and I am sure that other people than yourself will use this new feature as well but if the majority of builders aren't going to use it then the ROBLOX engineers won't go through code to implement this. Solid modeling was a big thing for studio because it revolutionized building and allowed complicated and unique designs that developers/builders could utilize in their game to make ROBLOX in general a lot more beautiful realistic. In my opinion, I think ROBLOX already has everything I could ever need for building. But honestly, if you like working with meshes and textures and want to do these kinds of things, I would just suggest working in blender because as much as I would want to support this, no one would use it and we can't force ROBLOX to put this in just because you think it's a good idea. This would benefit ROBLOX, but it isn't that "big idea" that would benefit ROBLOX as a whole. ROBLOX isn't about doing fancy stuff with textures, it's about building with your imagination and creating whatever you want. |
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"it's about building with your imagination and creating whatever you want."
and how will those people do it?
it's a really tiring job if you need to upload split decals (took me 4-5) if you want to put decals/textures on an union or multiple parts to look like folded paper/towels/actually anwhere you want to put an image that folds on your whatever thing
each time i uploaded one i had to do some testing in studio by placing the images into rbxasset folders i had to make a new image if the last one didn't fit, then i edited it in Paint.NET again and so on
also, about those "top builders"
builders may not need, but then again there's scripters
for example, Phantom Forces could really use the idea of folding the bullet holes on the edges to the wall, instead of the part of it hovering in midair, ofc he could use SurfaceGui but that would mean he would also need to put a localscript that calculates the lighting (timeofday, ambient, outdoorambient, geographiclatitude, sundirectionsomethingmethod) and that creates some lag if you constantly update all of the bullet holes on the map shot by atleast who knows a 16 player server
that would be a "top scripter" who would probably use it |
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