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working mirrors
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working mirrors
Dotheharlemsheikh
Join Date: 2013-05-11
Post Count: 15
#180243803
Thursday, December 24, 2015 4:02 PM GMT
In roblox, we definetly need working mirrors. the reflectance of a part should determine how mirror-like the brick is. anyone agree?
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NewPuncher
Join Date: 2011-07-10
Post Count: 2367
#180243886
Thursday, December 24, 2015 4:03 PM GMT
Bad grammar, but I see where your at
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Scrippa
Join Date: 2011-12-25
Post Count: 20289
#180243944
Thursday, December 24, 2015 4:04 PM GMT
"Bad grammar, but I see where your at" "your" "Bad grammar"
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NewPuncher
Join Date: 2011-07-10
Post Count: 2367
#180244213
Thursday, December 24, 2015 4:09 PM GMT
Ok God, just because I make a mistake (which was your when I should of typed you're" doesn't mean I have to get 🅒🅡🅘🅣🅘🅩🅔🅓 🅞🅝
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Scrippa
Join Date: 2011-12-25
Post Count: 20289
#180244500
Thursday, December 24, 2015 4:13 PM GMT
Btw mirrors are scriptable but seems hard to do.
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RichardGrimsel
Join Date: 2014-02-18
Post Count: 111
#180303918
Friday, December 25, 2015 7:52 AM GMT
Even though yes, I agree with this. Do you know how hard this would be? They would have to replicate EVERY move you make. And surroundings at that.
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Dotheharlemsheikh
Join Date: 2013-05-11
Post Count: 15
#180316064
Friday, December 25, 2015 3:47 PM GMT
then we should have a limit to the mirrors
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Thundermaker300
Join Date: 2013-03-22
Post Count: 2949
#180318630
Friday, December 25, 2015 4:38 PM GMT
If the reflectance of a part is higher than 0.1, allow the use of a new property called "Mirror part" Which in terms makes it a mirror.
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