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Dotheharlemsheikh
#180243803Thursday, December 24, 2015 4:02 PM GMT

In roblox, we definetly need working mirrors. the reflectance of a part should determine how mirror-like the brick is. anyone agree?
NewPuncher
#180243886Thursday, December 24, 2015 4:03 PM GMT

Bad grammar, but I see where your at
Scrippa
#180243944Thursday, December 24, 2015 4:04 PM GMT

"Bad grammar, but I see where your at" "your" "Bad grammar"
NewPuncher
#180244213Thursday, December 24, 2015 4:09 PM GMT

Ok God, just because I make a mistake (which was your when I should of typed you're" doesn't mean I have to get 🅒🅡🅘🅣🅘🅩🅔🅓 🅞🅝
Scrippa
#180244500Thursday, December 24, 2015 4:13 PM GMT

Btw mirrors are scriptable but seems hard to do.
RichardGrimsel
#180303918Friday, December 25, 2015 7:52 AM GMT

Even though yes, I agree with this. Do you know how hard this would be? They would have to replicate EVERY move you make. And surroundings at that.
Dotheharlemsheikh
#180316064Friday, December 25, 2015 3:47 PM GMT

then we should have a limit to the mirrors
Thundermaker300
#180318630Friday, December 25, 2015 4:38 PM GMT

If the reflectance of a part is higher than 0.1, allow the use of a new property called "Mirror part" Which in terms makes it a mirror.

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