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Gragon387
#180288759Friday, December 25, 2015 2:44 AM GMT

So, I'm trying to get players to morph throughout their experience on my game... Is there a way to make it so that, depending on their certain leader stats, they morph?
cofunction
#180288845Friday, December 25, 2015 2:46 AM GMT

There is an extremely basic way, yes.
Gragon387
#180288924Friday, December 25, 2015 2:47 AM GMT

Can you tell me? Or atleast where to start?
xxDuckKingxx
#180291092Friday, December 25, 2015 3:25 AM GMT

when the value changes if the value fits certain conditions then get rid of old morph put a new one on Ex. game.Players.LocalPlayer.leaderstats.Lvl.Changed:connect(function(value) if value>=1 and value<=10 then --------------(morph script) -------------- -------------- elseif value>=10 and value<=20 then then --------------(morph script) -------------- -------------- end end) --the basics not the script just the basics
Gragon387
#180852106Friday, January 01, 2016 9:13 PM GMT

Thank you Duck King, that's all I needed to know again, thank you.

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