when the value changes
if the value fits certain conditions then
get rid of old morph put a new one on
Ex.
game.Players.LocalPlayer.leaderstats.Lvl.Changed:connect(function(value)
if value>=1 and value<=10 then
--------------(morph script)
--------------
--------------
elseif value>=10 and value<=20 then then
--------------(morph script)
--------------
--------------
end
end)
--the basics not the script just the basics
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