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#180831551Friday, January 01, 2016 3:55 PM GMT

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#180831788Friday, January 01, 2016 4:01 PM GMT

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Batmanofzurenargh
#180832094Friday, January 01, 2016 4:07 PM GMT

Put a spawn in the first room then put this script in it: script.Parent.Sound:Play() Then put an invisible brick in the other room and put this script in: function onTouched(hit) local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if player then game.Workspace.Spawn.Sound:Destroy() end script.Parent.Touched:connect(onTouched)
Batmanofzurenargh
#180832259Friday, January 01, 2016 4:11 PM GMT

Oh yeah and also add another sound and put it's name to sound2 and then add this to the onTouched function: script.Parent.sound2:Play()
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#180845714Friday, January 01, 2016 7:39 PM GMT

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Batmanofzurenargh
#180851096Friday, January 01, 2016 9:00 PM GMT

Then just put two sounds in one is called Sound and one is called sound2, no caps for it to work.

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