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pandatoby
#180855710Friday, January 01, 2016 9:56 PM GMT

I have 2 teams. Called 'TERE' which is bright red, and Barbarians which is parsley green. The spawns are set to team color, but teams can spawn on either spawn regardless of color. This script auto ads people to a group to a team. Any knowledge of problem. I do have a script that disables some core GUi's too. function onPlayerEntered(plyr) if plyr:IsInGroup(2710064) then plyr.TeamColor = game.Teams.TERE.TeamColor else end end game.Players.PlayerAdded:connect(onPlayerEntered)
cofunction
#180856115Friday, January 01, 2016 10:01 PM GMT

try: plyr.TeamColor = BrickColor.new("Bright red')
pandatoby
#180856523Friday, January 01, 2016 10:07 PM GMT

Hmm. My original was that also: I think if thats what you're saying, then I think my issue was when I first tested it 2 of the spawns could of been neutral. Was just worried a core GUI editing could of effected it. Thanks. what I had at 1st: function onPlayerEntered(plyr) if plyr:IsInGroup(2710064) then plyr.TeamColor = BrickColor.new("Bright red") end end game.Players.PlayerAdded:connect(onPlayerEntered)
pandatoby
#180857719Friday, January 01, 2016 10:20 PM GMT

Did not work. Could disabling playerlist gui cause this problem?
pandatoby
#180859607Friday, January 01, 2016 10:43 PM GMT

Bump

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