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LNG257
#181699245Friday, January 15, 2016 5:52 AM GMT

AN OFFICIAL MESSAGE FROM THE KING! Dear adventurers, those with the skills and wits to brave the greatest threat our land has ever known, help me now! Endless evil spills out from a crypt long thought to be abandoned, but even now the Royal Guard fights hordes of goblins, zombies, imps, and have reported hearing the roar of a dragon! Brave adventurers, we need you now, to go and root out whatever has taken hold of the remains of ancient kings, and then destroy it! Those who are willing, I will offer a million pieces of gold to the one who can stop this horde! In addition, I will provide basic arms, armor, and other equipment to those who need it, to get them started off, and any who venture inside may keep whatever items of magic they may find! Good luck, brave adventurers! --- You're an adventurer who has heard the king's call. Whatever skills you possess, you will put them to work venturing into this crypt. This is a multi-ISRP, and I will be hosting two threads of three or four characters each. Though if this is very popular, I *might* be persuaded to host another party. While the adventure will be very cool, of course, your main objective is to make sure that YOU have the skills to destroy whatever lurks at the end. The King is only granting a million gold to a single person, and that's the person who deals the last blow against this terrible evil. Which means that if you can kill it better, you have a better chance of getting the million gold! And to get those skills, you need to adventure through the dungeon and gain those skills by having the party let you do a lot of the work! Of course, they'll be thinking the same thing... Anyway, this will kind of be CYOA, but all the thread participants "vote" on which action to take of the ones given. The one with the most votes wins. Which will probably mean whichever has 2 as opposed to 1's for the other choices. Inter-party negotiation is highly encouraged and even required, and nobody is above begging, bluffing, cajoling, and threatening! And the person or persons who do the work get an increase to their skills! Anyway, I'll provide a basic format below if you're feeling lazy, but due to limited slots I'll be accepting the best quality characters. If you're good enough to not use the format, post a paragraph or two(or three, or four, etc...) including all the information in the format, describing your character. Also due to limited space, I'll be picking out and making as diverse parties as possible. So if everyone makes a fighter-type big sword user, okay, you'll get in, but the single wizard is going to get priority pick. Just don't be an omni-adventurer, because that's godmoddy and won't be accepted. If you need a guide to character creation, you can use D&D classes as basic examples, but I encourage spellswords, holy/arcane casters, and other things uniquely fitted to you. Grand CS format: Name: Age(if human, if not its okay to leave ambiguous): Race(species, custom races are okay, classic ones are too): Appearance(Describe both physical appearance and clothing, because likely not everything you wear will be in Equipment): Skills(Strengths, be sure to include areas of utility such as spellcasting or lock picking. Anything not here in Skills or in Weaknesses you'll be considered just average at): Weaknesses(Areas where your character is limited. This can be phobias, lack of or intense honor or morals, weakness in a particular skill such as fighting in general or with a particular weapon, or physical disabilities, and many other things): Equipment(What kind of stuff you use, at least at the start. Every character gets one magical item, be sure to specify what it does, and the rest is standard equipment. Don't forget your shoes!): Backstory(Okay if short, but I'd like a couple sentences at the least): Other(if I've forgotten anything, or you'd like to add in anything else, put it here): If you're using the format, remove everything in parentheses so it's easier to read. Thanks!
PickachuGirl
#181702830Friday, January 15, 2016 8:29 AM GMT

Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FactionGuerrilla
#181707688Friday, January 15, 2016 1:19 PM GMT

Tracked.
Timepockie
#181708594Friday, January 15, 2016 2:05 PM GMT

(Marked.) "Timpookie is an incredible person and I'm stupid" ~ Soardlo
LeBlaster200
#181708805Friday, January 15, 2016 2:15 PM GMT

Marked
PickachuGirl
#181709213Friday, January 15, 2016 2:35 PM GMT

(i tried the best i could in school because i wanted to write before i forget hope this is acceptable lng <3) Name: Bangles (Small bird) Age: 30 Race: A budgie-person. Appearance: She has a human-like body, but is covered with feathers and has a budgie head. She is very short, being right at four feet, and she's very small compared to other bird-people, and to humans. She has both arms and wings, her wings on her back, and her arms. Her hands and feets have very sharp claws, but otherwise are similar to human limbs, if it weren't for the fact that they also have a ton of feathers on them as well. She also lacks any breasts whatsoever, because she's a bird. Her feather patterns are just like a regular yellow and green budgie: https://www.google.com/search?q=budgie&safe=strict&biw=1366&bih=677&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiztofa-avKAhWFFR4KHQb_AD0Q_AUIBigB , with her front chest green, her face yellow with blue cheeks and black marks on the lower cheeks, and a striped back, with black and yellow. Her eyes are otherwise the same shape as a bird, completely black and spread wide apart, and her nose and mouth is a sharp beak. Just like regular budgies, she's androgynous and lack a ton of gender secondary characteristics, except for her nose, which is a crispy brown, signifying she is fertile and ready for mating. Most nonbirds wouldn't know such a thing, however. Bangles, for clothing, wears a white sleeveless shirt, with an opening on it's back for her wings, and a black pants, along with leather boots and a belt with pouches to carry her things. She wears a shoulder-over bag to also carry her things, which hangs around her shoulders, across her back between her wings, and the bag part under her arm. Skills: She's a rogue, so thievery, lock-picking, stealth, and acrobats is something she is skilled at. She's also a fast runner, and is quite slippery in terms of foot-work. She can't fly, because her wings, as strong as they are, aren't strong enough to pick her up off the ground, she can glide and float for a moment amount of time, so heights aren't a danger to her. Because she's a small bird, she is also very cute and charismatic. And everyone loves birds. Everyone. Also, she's great with her words. Weaknesses: She doesn't have much morals, she's not physically strong, seeing as she's very short and small. She also isn't very intimidating, because once again, she's a bird. She's also quite fragile, not like glass, but has a little less durability compared to humans and can't take a ton of hits to herself. Due to strength, and she is only limited to small knifes for her weapons, as she has little to no experience with other weapons. She might not even be able to carry a large broadsword! Small bird also likes to have things, and will often try to gain more than her share of the goods that they have. Equipment: Two knifes, used for stabbing. A shoulder over bag and pouches, to carry things. A few small potions, just three for healing. Nothing much else. (I don't really want the magical object, personally because I don't think it'll fit her character, but if I’ll have to, I’ll think of it later.) Backstory: Bangles is a terrifying product of a human mating with a female budgie, leading that budgie giving birth to a giant egg ten times it's size. Just kidding. She's from a large and resourceful city/small micro-country filled with bird-people, people of many different sizes with bird heads, set in a large and dense jungle forest. Not many people know about the place, it's hard to get to, and not many people manage to travel out of the place, so bird-people outside it isn't a common sight. Bangles left the city because she was born for a thirst of adventure and wanted to spread her wings, so she went outside to travel to another place. In the kingdom, she found this flyer on a store wall, and the rest is history. Other(if I've forgotten anything, or you'd like to add in anything else, put it here): nope *Sitting Alone In A Corner* [Diary Entry #932] Well Im Here, Last Man On Earth I Used The World Scaner No One's Here, No one to Talk To, No One To Go Outside With Me I Think This Is It For Me, Goodbye World.
PawzKat
#181713609Friday, January 15, 2016 5:06 PM GMT

tracking.
LNG257
#181738606Saturday, January 16, 2016 1:36 AM GMT

Woohoo. That's great, pick, and as far as I'm concerned you're accepted.
FactionGuerrilla
#181739735Saturday, January 16, 2016 1:55 AM GMT

Grand CS format: Name: Ringil Eskiath Age(if human, if not its okay to leave ambiguous): 34 Race(species, custom races are okay, classic ones are too): Human Appearance(Describe both physical appearance and clothing, because likely not everything you wear will be in Equipment): Ringil wears a black hood around his head. He also wears a magical mouth mask (described in Equipment) to cover his mouth and nostrils. Ringil also wears a navy blue shirt with lightweight chainmail underneath. Skills(Strengths, be sure to include areas of utility such as spellcasting or lock picking. Anything not here in Skills or in Weaknesses you'll be considered just average at): Ringil is best at using speed and agility to his advantage. He is also good at dual-wielding weapons, something that hasn't been seen in a long time. Ringil can also be stealthy and quietly dispose of his foes without being seen. Weaknesses(Areas where your character is limited. This can be phobias, lack of or intense honor or morals, weakness in a particular skill such as fighting in general or with a particular weapon, or physical disabilities, and many other things): Ringil cannot take too many wounds or he will become overwhelmed. As for knowing terminology, Ringil doesn't know too much. Another problem is that he cannot carry too much, or risk being encumbered. Equipment(What kind of stuff you use, at least at the start. Every character gets one magical item, be sure to specify what it does, and the rest is standard equipment. Don't forget your shoes!): Ringil dual-wields a pair of cutlasses, and has two scabbards on each of his sides. Ringil's mouth mask allows him to "enhance" his senses, and lets him sense other enemies, albeit at a low radius. The more Ringil wears his mask, the better the effects are- if he removes the face mask the effects will stay level until he wears it again. Backstory(Okay if short, but I'd like a couple sentences at the least): Ringil suddenly appeared around a few months ago. Not much is known about him, but he doesn't seem to be a veteran to any wars... *Hidden backstory* Ringil isn't the man's true name- in fact, he was a test subject for time travel. He remembers what happened back then, but hasn't revealed it to anyone else... Yet. Other(if I've forgotten anything, or you'd like to add in anything else, put it here): If Ringil is declined, I'd like to know why not.
LeBlaster200
#181749540Saturday, January 16, 2016 4:55 AM GMT

Name: Naroch Age: Ambiguous Race: Rock Golem Appearance: Naroch wears no clothes, he does not need them for he is a Golem. Golems have no visible "parts" so most Golems go around bare as Naroch. He looks almost as tall as a giant, being about eight feet. His skin is made of a steely grayish stone with a large number of cracks running around his body. On his right shoulder, he has a large growth of stone that's thicker than any other part of his body. His face always seems quite stiff, partially due to his face being made of stone. He usually has this stern look on his face and his eyes are sunken into his stony face. Skills: Naroch has a great ability of defense, being stone. He can also pack quite a punch and all. His shoulder growth can provide a great shield and a great tackle. Naroch's great height can also provide a good advantage because height can help sometimes. Weaknesses: Naroch has limited mobility, being stone, so he's quite slow and clunky at times. He also does not speak so much, only coming in when necessary, this could be due to being stone, but who knows? Naroch also has a few soft spots where his joints are for reasons that may or may not be obvious. Equipment: Naroch carries around with him the magical item of a large war hammer. The war hammer works as a normal blunt weapon, but it can increase the user's strength by about ten-fold. It cannot be held by just anyone though. Other than that, Naroch carries a small satchel with some basic necessities, water, food, ect. Bio: Naroch was born underground with other golems. He led a normal life and all, but Naroch found it all just so boring. He wanted more in life, so one day he came up to the surface and began to explore. Other: I'm really bad at Backstories, I tried.
Swampfiree
#181754361Saturday, January 16, 2016 6:54 AM GMT

Grand CS format: Name: Mary Age:22 Race:Human Appearance: Physical:Mary has an hourglass figure, stands at 5'6 tall, has a big bust, a big rear, and moderately large hips, She has black hair and purple eyes. Clothing:She wears small reinforced leather pants that has most of her rear showing. She has a reinforced leather plate the stops at the breasts making it revealing. She wears leather shoes that cover her whole foot and go up to her knees. With iron plates. Skills:Hiding, Memory, Light Magic Weaknesses:Fear of Spiders, Lack of Stamina, Fear of Heights, Lack of fighting ability Equipment:Leather w/ iron shoes, Reinforced small leather pants, Reinforced Leather plate, Golden Earrings that have light abilities. A rapier with a complex guard Backstory: Mary grew up in a wealthy family, had everything she wanted. She was also a natural beauty and good with magic. But adventure interested her more. But her parents refused to give her lessons. So she ran away with some gear. Because of her never doing anything alone, she has a lack of stamina and fighting ability. Other:Mary's body shape gives her lots of trouble in cities and in battle. So she relies mainly on her light magic.
PawzKat
#181754503Saturday, January 16, 2016 6:59 AM GMT

Name: Foxglove Bitternut. Gender: Male. Age: Unknown. Race: Flower Faerie. Appearance: Foxglove [or Fox, as he's known as] stands at about three inches in his natural form, and weighs next to nothing. He appears as a young teenager, with soft, unmarked features and a lithe physique. Delicate dragonfly wings extend from his shoulder-blades, coloured in soft lavender hues. The Fae is so pale that one can often point out the veins that lie beneath his skin. His form is very androgynous, with slender, rounded shoulders, a thin waist, and dainty, slender fingers. Like many of his race, Fox's features hold a otherworldly beauty of sorts. He has smooth features likened to that of a child, with large, innocent-looking lavender eyes, a small button nose, and thick lips. Freckles are dappled over the bridge of his nose and beneath his cheeks. The Fae's ears are sharp, extending from the side of his head and ending in a point. There is a small blemish beneath his lip, an indent of a long-ago scar. Never bothering much with his hair, Fox ties his medium-length, wavy dark brown hair back with twine for the most part. Curls flop over his eyes, unless brushed otherwise. His tresses reach his nape. Clothing-wise, the male's garments are all fashioned from some sort of nature. He wears a simple green tunic, which he claims to be woven from the leaves of a tulip. Fox's breeches follow much of the same pattern, save they're a bit darker in colour. As for shoes, he wears a pair of humanmade oxskin boots. He can be found carrying around a leather satchel, in which he carries around natural remedies and other sorts. Foxglove's clothes can grow with him. Equipment: The Fae's weapon is a rose-thorn tipped with a deadening poison. When he grows, the weapon does so as well, transforming from a thorn to a spear of sorts. Otherwise, the weapon's appearance remains much the same - green with a black tip. He has an animal companion, a hummingbird dubbed Buddy who he can call on at will. When Foxglove is miniscule, he often rides the bird around. Skills: Using what limited magic he possess, Foxglove is capable of expanding his form, and can grow up to sixty inches in all [5'0], and weighs the respective amount. He can tap into this at will, though can grow no shorter than his original height and no taller than 5'0. Additionally, he can commune with the semi-aware sentient forces of nature, such as plants and animals, and is shown to manipulate [some] plant life [often flowers] to an extent. With his wings, Fox can fly. He works well with herbs, and is capable of making potions from herbs with limited effect. Given his size, Fox is capable of crawling into spaces that something, say, a goblin might not fit into. Weaknesses: Let's start off with species flaws. Iron and silver irritate Foxglove's skin [and can burn him if pure enough], and shackles are capable of binding of his magic - rendering him unable to manipulate his size, fly, or control plants whilst in custody of handcuffs. Salt and sugar could also be counted as a weakness - if someone were to spill a tub of the stuff in front of him, Fox, unable to resist, would immediately halt in whatever he was doing and attempt to count every granule, no matter the might. A smaller weakness would be the fact he gets intoxicated off of cream. As for personal flaws, Foxglove isn't a fighter. He's fragile, and thin - and his physical strength would be weighted at next to nothing. Even in his expanded form, he can't do much damage. His knowledge of fighting is also very limited - he knows how to use his thorn.. And well, only his thorn. Fox has no real knowledge of other weapons, say long-ranged tools such as crossbows or bows. As such, he is incapable of using them. Backstory: Born into a Fay community some ways off, Foxglove spent his childhood being raised by an ever-shifting cast of relatives. His family was pretty much crowded into one massive treetrunk, and members were free to leave as they wished. Oftentimes, adults were away from the family stump for months at a time, so it was always quite a party there. And well, the rest of the soldier is history - the Fae grew over.. blah blah blah .. moved out to make his own name .. blah blah .. and now hires himself out to whatever job would best suit his skillset. He's a support class 'fighter', for obvious reasons. Other: Whelp. Dunno what I'm doing. So this'll kinda suck and be random. Sorry.
PawzKat
#181754528Saturday, January 16, 2016 7:00 AM GMT

I forgot to add this; when tiny, Foxglove can be squashed like a bug. Very, very easily. ]
LNG257
#181794508Saturday, January 16, 2016 9:22 PM GMT

Okay, here I am. Faction, while it isn't a rule, it's much easier to read a CS if you remove everything in parentheses. That said, however, I can't accept Ringil for several reasons. For a human, you don't have much in the way of appearance, and I'd like him described more. Also, please don't assume that few people, if any, besides you dual-wield, because this ain't SAO. Your weaknesses are the same as literally anyone of any species, besides the "not knowing terminology", which is really an intelligence thing, and overall it has no character or personality whatsoever. Finally, your backstory is complete BS. We're in a medieval fantasy world and not a modern setting, time travel is a concept beyond most mages. Please don't take this harshly, but for Ringil to work he needs an actual personality and backstory. LeBlaster, I'm on the fence with you. I can take it, because I can imagine featureless rock golems, but beside the abnormal shoulder growth there doesn't seem to be anything to differentiate Naroch from any other Rock Golem. Your Weaknesses lack some personality, but from your description of rock golems, I can understand it as well. Your backstory is lacking detail, and I think if you expand on that a little and provide a reason for adventuring besides "being bored" I can accept you. Swamp, just no. Pawz, I love it. I'm also going to say that when Fox is at or smaller than six inches, he can fly with his wings, and can glide or hover like Pick when bigger than that. Flying, you'll be slower than a normal sized human speedwalking unless you have a magic item that gives you a speed or stamina boost, but hey, you can move vertically. I have a question, though. You say that the poison on the rose-thorn is "deadening", but does that mean lethal, paralyzing/incapacitating, or numbing? I'm fine with it being a paralyzing, incapacitating, or numbing poison, or a very slow lethal poison, but I want to know so I know how to treat enemies if they get pricked by Fox.
Tekamonn
#181794778Saturday, January 16, 2016 9:26 PM GMT

(Maybe mark?)
LeBlaster200
#181795463Saturday, January 16, 2016 9:35 PM GMT

So I only need to work on my Backstory?
LeBlaster200
#181795505Saturday, January 16, 2016 9:35 PM GMT

Or do I also need to work on my appearances and weaknesses?
FactionGuerrilla
#181795932Saturday, January 16, 2016 9:42 PM GMT

(Alright then. It's fine; I'll just redo bits of it.) Grand CS format: Name: Ringil Eskiath Age: 34 Race: Human Appearance: Ringil wears a black hood around his head. He also wears a talisman around his neck called an inri' ska (Equipment). Ringil also wears a navy blue shirt with lightweight chainmail underneath. As for his physical appearance, he has short black hair and blue eyes. He has a long scar running down the side of his left cheek. He also is tan from being out and about. Skills(Strengths, be sure to include areas of utility such as spellcasting or lock picking. Anything not here in Skills or in Weaknesses you'll be considered just average at): Ringil is best at using speed and agility to his advantage. He is very skilled in using his great sword. Weaknesses(Areas where your character is limited. This can be phobias, lack of or intense honor or morals, weakness in a particular skill such as fighting in general or with a particular weapon, or physical disabilities, and many other things): Ringil cannot be very stealthy, and usually will botch things up if he tries to. Ringil also has a really bad habit of attempting to put all his force behind the sword, leaving him extremely vulnerable to a counterattack. As for talking his way out of things? Don't even bother. Equipment: Ringil wields a greatsword called the Ravensfriend. Ringil's inri' ska allows him to tap into reserve "powers" and will keep him going for a bit longer when heavily wounded. Backstory: Ringil is a dishonored child of the Eskiath family. He was shunned by his brothers and sisters when he was little up until his teens. When he finally turned 16 he was disowned by the family, and he had to fend for himself. He has found a life being a swordsman and is a bit distrusting and cynical due to his bitter past. Other: Thanks for NOT treating me like crap and denying me without a reason.
LNG257
#181796589Saturday, January 16, 2016 9:51 PM GMT

LeBlaster, just add a bit to your backstory and you're good to go. Faction, I'd love a little more detail in Appearance and Skills, but as it is, this is good and acceptable. You're in.
LeBlaster200
#181797786Saturday, January 16, 2016 10:09 PM GMT

Alright, I'm just gonna change the whole Backstory pretty much. Bio: Naroch was born underground with other golems. He was constantly ridiculed for being different from everyone else, ridiculed for having an odd shoulder. Later on, when Naroch became older, he began to go to an underground fight club. It was ran by some human who discovered a way to make a profit from golems. Species everywhere came to watch different species duke it out. It became the only place where Naroch could vent his emotions, he became a fight club star. People were betting on him on every fight, until one day, he was beaten by a Werewolf who used a cheap move. Since then, he became even more ridiculed. After a while, Naroch quit the fight club and left the underground to escape from all of the harassment and ridiculing. He used his fighting experience and skills to do good on the surface. Since then, Naroch became a helpful wanderer and an adventurer. Other: I tried, like I said, I'm bad at Backstories/Bios.
Tailsdahfox136
#181798546Saturday, January 16, 2016 10:21 PM GMT

Name: Darven Lightbringer Age(if human, if not its okay to leave ambiguous): 53 Race(species, custom races are okay, classic ones are too): Human Appearance(Describe both physical appearance and clothing, because likely not everything you wear will be in Equipment): Darven is about 6,6 and well-built for a man of 53. However, this probably comes from being a full-fledged inquisitorial witch-hunter (in essence, a cleric who likes purging heretics) and the intense training that comes with it, which now means his built like a brick Scheißehouse and you would not want to get on the wrong side of his weapon. His hair is almost completely shaved, but if you were to feel his bald head (which he would probably break both your arms and pull your intestines out your nose if you did) you would feel a slight fuzz to indicate there was still hair there. He also has a five o' clock shadow across most of his chin and under his nose. Darven's eyes are a dull grey, worn with battle and age, desensitised to the world around him. Darven wears a simple white over coat with golden linings and many symbols of the inquisition emblazoned on it. He wears dark brown trousers with black leather boots. Skills(Strengths, be sure to include areas of utility such as spellcasting or lock picking. Anything not here in Skills or in Weaknesses you'll be considered just average at): Darven is skilled at both ranged and melee combat with a variety of different training in different weapons. He also has divine powers, even if they are lacking (see weaknesses). He's also very intimidating, although this is a double edged sword, as he can come off as over-bearing to 'allies' as well. Weaknesses(Areas where your character is limited. This can be phobias, lack of or intense honor or morals, weakness in a particular skill such as fighting in general or with a particular weapon, or physical disabilities, and many other things): Even though he does have them, Darven's divine abilities are slightly lacking when compared to his martial might, hardly using any offensive powers at all. A good description would be a fighter with a few magic powers. His social skills are also lacking, being in an order specifically dedicated to being overbearing arseholes. He's probably the biggest ass anyone has ever seen and considers only his devotion and purging of heretics to be the only things he needs. Equipment(What kind of stuff you use, at least at the start. Every character gets one magical item, be sure to specify what it does, and the rest is standard equipment. Don't forget your shoes!): He carries a divine symbol that will burn demonic or evil enemies when he takes it out and focuses for a moment. He carries a well-kept mace and crossbow (for which he uses to go BLAM! HERESY! with) along with a shortsword if all else fails. He wears a pair of strengthened leather gloves so he can grab blades without hurting himself TOO much, a simple leather tunic, and a helmet lined with bronze, the nose guard looking like the 'I' symbol of the inquisition. Backstory(Okay if short, but I'd like a couple sentences at the least): Other(if I've forgotten anything, or you'd like to add in anything else, put it here): Taken from an unknown to him family as a young boy, Darven was given his inquisitorial name and began training as an acolyte under the small organisation. Technically, the Inquisition itself isn't official, just a bunch of really devoted clerics. Anyway, he was assigned to be the squire of a high inquisitor known as Therin Brightlord, who was as brutal as he was devoted. But the high inquisitor was killed in a battle with demons and Darven was promoted to 'inquisitor'.
Zecrunch
#181798610Saturday, January 16, 2016 10:22 PM GMT

Grand CS format: Name: Yaka Von Schnik Age: 529.7467399261100847747 Race: Mega Spider Appearance: Yaka is a male Giant Goliath Bird Eater. What else is there to add? Oh, I know! Yaka also has has very furry legs Skills: Webbing, Web throwing, slapping, climbing, scaring people Weaknesses: Yaka is determined to kill any bird or dog that he sees which will break his concentration in a fight. Meaning that he is like a dog that chases other dogs and birds which makes him an easy target since he ignores everything else except the bird or dog Equipment: A gem containing the souls of his ancestors. It grants him wisdom when he needs it. Backstory: Yaka was born a loooooooong time ago, he lived a good spidery life, ya know, bitin people, eating the bird people. Until, he and his tribe were attacked by an army of cats. He was the only survivor, the rest of his tribe was gone. So, now he lives his life alone. Other: Guud?
crazsquirrellover101
#181800556Saturday, January 16, 2016 10:48 PM GMT

(Marked for later)
LNG257
#181803101Saturday, January 16, 2016 11:23 PM GMT

LeBlaster, that's great. It adds many more dimensions to Naroch. You're in. Tails, excellent. The heretics shall burn. Zecrunch, I feel that your character is a bit troll-y, but I like the concept. If you're willing to put more time into it and dedicate it to the RP. Mostly, due to the obvious conflict that would occur if you were placed in a party with Pick ;) . Still, though, there's a lot of work to be done in Appearance, Skills, Weaknesses, and Backstory. Also, no need to include so many decimals in your age.
LeBlaster200
#181805126Saturday, January 16, 2016 11:55 PM GMT

Might I ask, will there be points in the adventure where the players will have individual choices? Like in battle, for example.

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