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AtheisticAnon
#181981239Tuesday, January 19, 2016 4:54 AM GMT

Discuss the viability of the "table" data-structure enclosed inside of RBX.Lua within the boundaries of this thread. Ensure that any mentioned projects are directly relevant to table manipulation. Metatables are considered "permissible."
kylemunday
#181981794Tuesday, January 19, 2016 5:08 AM GMT

fishies = {} for _,v in pairs(game.Lighting:GetChildren()) do if v:FindFirstChild("isfish") then table.insert(fishies, v.Name) end end http://www.roblox.com/unnamed-item?id=343027253
AtheisticAnon
#181982420Tuesday, January 19, 2016 5:25 AM GMT

Very nice RBX.Lua project, Kylemunday. What do you intend to use it for?
GamermanNotHacked
#181982494Tuesday, January 19, 2016 5:28 AM GMT

AtheisticAnon
#181982541Tuesday, January 19, 2016 5:29 AM GMT

"for i,v in pairs(game.Players:GetPlayers()) do v:Kick() end" Yes, you did that correctly. ":GetPlayers()" returns a read-only table containing the actual players.
Chager
#181982761Tuesday, January 19, 2016 5:36 AM GMT

function moveModelCFrame(model, cframe) local origins = {} for i,v in pairs(model:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "UnionOperation" then origins[v] = model:GetModelCFrame():toObjectSpace(v.CFrame) end end for i, v in pairs(origins) do i.CFrame = cframe:toWorldSpace(v) end end thank haxhelper, come back soon so we can make mad cash B^))))))))))))) hope he's not dead seriously
kylemunday
#181982787Tuesday, January 19, 2016 5:37 AM GMT

a fishing thing based on big the cat's gameplay and big bass fishing which coincidentally use the same engine http://www.roblox.com/unnamed-item?id=343027253
AtheisticAnon
#181982895Tuesday, January 19, 2016 5:41 AM GMT

Very interesting script samples are being provided. The CFrame example was rather nice. "a fishing thing based on big the cat's gameplay and big bass fishing which coincidentally use the same engine" Alright then. Do you intend to implement this into ROBLOX?
kylemunday
#181982922Tuesday, January 19, 2016 5:42 AM GMT


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