Whats a line of code that respawns a player?
Doesn't kill them, like breakjoints or makes their health 0, just respawns them.
Their deaths don't go up.
for _,v in pairs(game.Players:GetChildren()) do
v.Character.Humanoid.Health = 0
end
kinda like this only it doesn't necessarily "kill them" it just re spawns them.
not break joints, or anything.