of     1   

excellentAnarchy
#181997344Tuesday, January 19, 2016 4:23 PM GMT

Is it possible to somehow grab the way a Player can store his Tools under the key ` (his backpack) And insert the same storage place into a brick? So a player can grab and drop Tools from his Backpack into the Brick? Not sure if I explained it well.
excellentAnarchy
#181998755Tuesday, January 19, 2016 5:01 PM GMT

Somewhat a locker/storage box, where you can place Tools and later come and pick them up from there? Even after death?
excellentAnarchy
#181999501Tuesday, January 19, 2016 5:21 PM GMT

bump
excellentAnarchy
#182000780Tuesday, January 19, 2016 5:48 PM GMT

bump
WealthyDrakor
#182001549Tuesday, January 19, 2016 6:07 PM GMT

yes clone it to the part
excellentAnarchy
#182001942Tuesday, January 19, 2016 6:17 PM GMT

What?
WealthyDrakor
#182001974Tuesday, January 19, 2016 6:18 PM GMT

check if the player has tools in its backpack and clone the tools the brick
excellentAnarchy
#182002237Tuesday, January 19, 2016 6:25 PM GMT

You don't understand my question,
WealthyDrakor
#182002269Tuesday, January 19, 2016 6:25 PM GMT

Oh. I apologize. Do you mind assisting me with something?
C_Sharper
#182002552Tuesday, January 19, 2016 6:32 PM GMT

You didn't explain it well.
excellentAnarchy
#182002909Tuesday, January 19, 2016 6:40 PM GMT

I'm just wondering whether it is possible to grab the way a Player can place Tools into his backpack by pressing the ` key (left of 1/! key), and using the same way they can store items in their backpack, in a brick which would store them? Somewhat a locker/storage box, where you can place Tools and later come and pick them up from there? Not sure if I explained it well enough here, if not - Please ask questions :)
C_Sharper
#182003019Tuesday, January 19, 2016 6:42 PM GMT

uhh game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(k) print(k) end) A keydown function that prints the key pressed.
litalela
#182003100Tuesday, January 19, 2016 6:44 PM GMT

lmao @ keydown ➳Lɪᴛᴀʟᴇʟᴀ ɪs ᴍʏ ɴᴀᴍᴇ, Lᴜᴀ ɪs ᴍʏ ɢᴀᴍᴇツ
C_Sharper
#182003175Tuesday, January 19, 2016 6:46 PM GMT

@lit e.e local keys = game:GetService("UserInputService"):GetKeysPressed() --Array of keys that are being pressed
excellentAnarchy
#182003279Tuesday, January 19, 2016 6:48 PM GMT

I'm probably not explaining it too well, I'm trying to create a Storage Box, where I could place tools (working the same way as ROBLOX backpack thing). 1. I have a worthy tool in my Backpack, I don't want to lose it in case I die 2. I place the tool into my Storage Box, 3. I die on my adventure, 4. I respawn, I lost everything I had with me, 5. I go to my house, open the Storage Box, 6. I pick up my worthy tool, because I placed it there before going on an adventure.
C_Sharper
#182003388Tuesday, January 19, 2016 6:51 PM GMT

Okay, but I'm not sure what you're looking from us here though. If you could specify what you're looking for that would be great.
excellentAnarchy
#182003481Tuesday, January 19, 2016 6:53 PM GMT

Is the ROBLOX backpack script accessible? If so, then how would I get hold of it?
C_Sharper
#182003538Tuesday, January 19, 2016 6:54 PM GMT

I'd doubt it. But there's probably a way to do what you're trying to do with either UIS or keydown.

    of     1