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Twistir
#182214421Saturday, January 23, 2016 6:16 AM GMT

I'm attempting to make a rope, my friend told me to use rotateP. This is my first time working with welds and I've gotten to a point where all the rope pieces arent touching, arent anchored, and are can collide. The problem is that when I touch them they act as a stick and all move together, when I would like for it to work like a rope and swing. Any tips?
Phenite
#182214755Saturday, January 23, 2016 6:24 AM GMT

use C0/C1 to get the rope in the right position
Twistir
#182214930Saturday, January 23, 2016 6:28 AM GMT

Yes I'm doing that, all the pieces of the rope are .1,.1,.1 and a stud apart, but when I walk into them it works as one long brick instead of individual ones, is there something I'm doing wrong?
Twistir
#182216188Saturday, January 23, 2016 7:03 AM GMT

Hello?
seanb117
#182216835Saturday, January 23, 2016 7:22 AM GMT

I refer you to this, it's complex so fair warning. http://www.roblox.com/games/137727197/Rope-physics-Swinging-spoderman-test
Twistir
#182217208Saturday, January 23, 2016 7:34 AM GMT

Nothing in there is related to RotateP, that place is of no use to me.
Twistir
#182218625Saturday, January 23, 2016 8:19 AM GMT

bump..
joshuarome
#182223637Saturday, January 23, 2016 11:59 AM GMT

RotateP is useless. Use either the place linked or reference AxisAngle's Rope Swing code.
Born2Script
#182224251Saturday, January 23, 2016 12:26 PM GMT

I also need this for a hoverbike. No is helping me on the post either. Maybe this will get some replies?
Twistir
#182239415Saturday, January 23, 2016 5:46 PM GMT

Bump
JarodOfOrbiter
#182239631Saturday, January 23, 2016 5:49 PM GMT

A "loose" weld can be a "Glue" object, which rotates freely and is used in old ragdoll scripts. Otherwise, everyone else was talking about Verlet Integration, a branch of calculus for computing the trajectories of bodies in Newtonian Physics.
Twistir
#182240238Saturday, January 23, 2016 5:56 PM GMT

I'll try glue thank you

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