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marfit
#182311746Sunday, January 24, 2016 4:09 PM GMT

I am creating a game, and I am fairly new to pathfinding and animating, but I wanna combine the two to make an NPC walk to different points, such as your character, and a part.
Soybeen
#182312803Sunday, January 24, 2016 4:24 PM GMT

Easiest way would be to have a script construe the best path to his destination, and use the intrinsic :MoveTo() ability of the Humanoid to get it to walk there.
marfit
#182313732Sunday, January 24, 2016 4:40 PM GMT

How about the animations? The pathfinding? I know pathfinding somewhat good, but not good enough to do that.
Soybeen
#182314070Sunday, January 24, 2016 4:46 PM GMT

Check this out, it explains more than I could: http://wiki.roblox.com/index.php?title=Pathfinding basically there's a whole Pathfinding service.
Soybeen
#182314114Sunday, January 24, 2016 4:47 PM GMT

Animations would be default humanoid walking animations unless you scripted otherwise.
marfit
#182314644Sunday, January 24, 2016 4:56 PM GMT

Usually when I have an NPC, there are no idle animations. Do the default animations have to be scripted?

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