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FlaminMetal
#182318522Sunday, January 24, 2016 5:53 PM GMT

I have some guns i want to use in a game I want the players to be able to choose which primary and which secondary then spawn in How do i do this , is it like a GUI?
FlaminMetal
#182318619Sunday, January 24, 2016 5:54 PM GMT

Also want the jump height to be smaller, is there a gravity value somewhere that i can configure?
Triumphion
#182318663Sunday, January 24, 2016 5:54 PM GMT

yeah, you would use a gui. if your looking for the scripts, there isn't that many good scripters in gd. | aviator of the forums | aerogod, hourtan | "hell is paved with good intentions" | greatness of gd |
FlaminMetal
#182321224Sunday, January 24, 2016 6:28 PM GMT

So , I don't know how to make a GUI so is there a video I can watch for how to? Also where is the gravity settings
Aethex
#182322270Sunday, January 24, 2016 6:40 PM GMT

Jump height can be configured with the property JumpPower located inside of all Humanoids. You can put this in a script in ServerScriptService: game.Players.PlayerAdded:connect(function(plr) coroutine.resume(coroutine.create(function() repeat wait() until plr.Character local char = plr.Character; repeat wait() until char.Humanoid local hum = char.Humanoid; hum.JumpPower = 25; -- default = 50; half of reg jump hum.Died:connect(function() repeat wait() until plr.Character.Humanoid.Health > 0 plr.Character.Humanoid.JumpPower = 25; end) end) end)
Aethex
#182322423Sunday, January 24, 2016 6:42 PM GMT

Sorry, forgot a parentheses on the second to last "end". At the very end with three ends it should be: end) end)) end)
FlaminMetal
#182322516Sunday, January 24, 2016 6:43 PM GMT

Thanks a load
Aethex
#182323390Sunday, January 24, 2016 6:55 PM GMT

Sorry, the previous code only works up until the player dies twice. Please replace it with this: local jp = 25; -- jumppower, customizable (default: 50; 25: half of reg jump) game.Players.PlayerAdded:connect(function(plr) coroutine.resume(coroutine.create(function() plr.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid").JumpPower = jp; char.Humanoid.Died:connect(function() repeat wait() until char.Humanoid.Health > 0 char.Humanoid.JumpPower = jp; end); end) end)) end)

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