Sorry, the previous code only works up until the player dies twice. Please replace it with this:
local jp = 25; -- jumppower, customizable (default: 50; 25: half of reg jump)
game.Players.PlayerAdded:connect(function(plr)
coroutine.resume(coroutine.create(function()
plr.CharacterAdded:connect(function(char)
char:WaitForChild("Humanoid").JumpPower = jp;
char.Humanoid.Died:connect(function()
repeat wait() until char.Humanoid.Health > 0
char.Humanoid.JumpPower = jp;
end);
end)
end))
end) |