I'm on a computer now, tested and fixed.
--[[ServerScript in game.ServerScriptService]]
game.Players.playerAdded:connect(function(player)
local connection = workspace.Changed:connect(function()
return (nil);
end)
player.characterAdded:connect(function(character)
connection:disconnect()
local humanoid = character:waitForChild("Humanoid")
connection = humanoid.Jumping:connect(function()
local jumpPower = humanoid.JumpPower
wait()
humanoid.JumpPower = 0
wait(5)
humanoid.JumpPower = jumpPower
end)
end)
end)
--[[Untested and written on my iPhone, I have no clue if this will work.]] |