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Despawned
#182470538Wednesday, January 27, 2016 12:23 AM GMT

So my friend gave me a challenge to make a knifing script, and I've come up with this, and it works well... but, How can i change this script so that is inserts a model, not a mesh? local Connection = nil local Blade = Instance.new("Part") Blade.BrickColor = BrickColor.new("Really black") Blade.Name = "Blade" Blade.CanCollide = false Blade.FormFactor = Enum.FormFactor.Custom Blade.Size = VEC3(0.5, 2.5, 1) local Mesh = Instance.new("SpecialMesh") Mesh.MeshId = S.KnifeMeshId Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Scale = VEC3(0.7, 0.7, 0.7) Mesh.TextureId = S.KnifeTextureId Mesh.Parent = Blade Blade.Parent = Gun_Ignore local BladeWeld = Instance.new("Weld") BladeWeld.Part0 = Blade BladeWeld.Part1 = FakeLArm BladeWeld.C0 = CFANG(RAD(-90), 0, RAD(180)) BladeWeld.C1 = CF(0, -1, 0.75) BladeWeld.Parent = Blade
Despawned
#182470936Wednesday, January 27, 2016 12:28 AM GMT

Bump. This forum is getting more and more inactive since last year. :/
Despawned
#182471166Wednesday, January 27, 2016 12:32 AM GMT

*The mega bump*
HuskiesPancake
#182472421Wednesday, January 27, 2016 12:50 AM GMT

ingame or from the libary? #code cntkill me < cool
Despawned
#182473134Wednesday, January 27, 2016 1:01 AM GMT

I have it ingame
Despawned
#182496885Wednesday, January 27, 2016 10:41 AM GMT

Bump2
llaserx
#182497560Wednesday, January 27, 2016 11:40 AM GMT

Despawned
#182518140Wednesday, January 27, 2016 9:33 PM GMT

Bump
Despawned
#182523767Wednesday, January 27, 2016 11:01 PM GMT

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