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Ternous
#182494721Wednesday, January 27, 2016 8:15 AM GMT

I have tried to make some, they all fail and do not do anything, can someone help me?
cofunction
#182494730Wednesday, January 27, 2016 8:16 AM GMT

Just make it when they damage the player (after) it checks if the humanoids health is 0. if humanoid.Health <=0 then KO.Value = KO.Value + 1 end #Code print("Song Link: http://www.roblox.com/Deorro-vs-Swedish-House-Mafia-Save-The-5-Hours-item?id=340827217")
Ternous
#182495047Wednesday, January 27, 2016 8:34 AM GMT

so all I need to do it put a script like that in?
chimmihc
#182495414Wednesday, January 27, 2016 8:59 AM GMT

Well if you made a player killing system you should be able to do this.
ParadigmaticAnon
#182495460Wednesday, January 27, 2016 9:02 AM GMT

Well, according to my scripting mentor, Chimmihc, utilizing a conditional statement to determine when the projectile reduces the health of the given Player's humanoid to zero and modifying the data within an IntValue object afterwards would function properly.
direMitten
#182496286Wednesday, January 27, 2016 9:58 AM GMT

Here's how I usually do it: In each player instance, put an ObjectValue named "KillTag". When player B does damage to player A, set the Value of the KillTag in player A to player B. When a player dies, check if their KillTag has a Value. If it does, award 1 kill to the player that is the Value of the the KillTag
ElectoStriking
#182497735Wednesday, January 27, 2016 11:53 AM GMT

YOU GOT CHIMICH TO BECOME YOUR MENTOR!!!! Is there a chance the master sensei could have 2 students :D?
vlekje513
#182497877Wednesday, January 27, 2016 12:03 PM GMT

Yeah, how did you get him to be your mentor dire?

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